编辑:经过12个小时,没有休息,完全沮丧,我想我应该创建一个新项目,然后把所有东西都移到那里。它奏效了!迁移只用了大约10分钟!
我是Unity的初学者,我已完全完成了我的游戏,但实施广告在过去的48小时里一直困扰着我。
无论我做什么,我都无法绕过它。我到处搜索,删除我的插件并重新导入它们。考虑到每一种情况都会阻止广告显示/游戏崩溃并相应地调整我的游戏,但没有成功。
首先,我的应用程序会在我的手机上正常运行,但最近(在一些代码更改后)它只是在启动时崩溃。以下是导致我的应用程序崩溃的唯一2个脚本,也是引用广告的2个脚本。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds;
using GoogleMobileAds.Api;
using System;
public class adsScript : MonoBehaviour
{
private RewardBasedVideoAd rewardBasedVideo;
public void Start()
{
DontDestroyOnLoad(gameObject);
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
// Called when an ad is shown.
rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened;
// Called when the ad starts to play.
rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted;
// Called when the user should be rewarded for watching a video.
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
// Called when the ad is closed.
rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed;
// Called when the ad click caused the user to leave the application.
rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication;
string appId = "ca-app-pub-2080245637481049~6344779320";
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(appId);
// Get singleton reward based video ad reference.
this.RequestRewardBasedVideo();
}
private void RequestRewardBasedVideo()
{
string adUnitId = "ca-app-pub-2080245637481049/3426756348";
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the rewarded video ad with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
}
#region RewardBasedVideo callback handlers
public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("video loaded");
}
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print(
"HandleRewardBasedVideoFailedToLoad event received with message: " + args.Message);
}
public void HandleRewardBasedVideoOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoOpened event received");
}
public void HandleRewardBasedVideoStarted(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoStarted event received");
}
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoClosed event received");
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
string type = args.Type;
double amount = args.Amount;
PlayerPrefs.SetInt("AdLife", 2);
MonoBehaviour.print(
"HandleRewardBasedVideoRewarded event received for " + amount.ToString() + " " + type);
}
public void HandleRewardBasedVideoLeftApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoLeftApplication event received");
}
#endregion
}
和我访问广告的脚本(来自其他场景)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds;
using GoogleMobileAds.Api;
using System;
public class openAdVideo: MonoBehaviour
{
public void PlayAdVideo()
{
if (RewardBasedVideoAd.Instance.IsLoaded())
{
try
{
RewardBasedVideoAd.Instance.Show();
}
catch(Exception e)
{
Debug.Log(e.Message);
}
}
else
{
}
}
}
答案 0 :(得分:0)
迁移到新项目解决了该问题。