我对java编程比较陌生。我目前正致力于构建一个迷你猜谜游戏,作为一个学习更多Java的项目。我遇到以下问题:
以下是我无法解决的4个主要问题。
以下是我写的方法;
import java.io.*;
public class MultiPlayerRandomGame {
// this method asks how many users will be playing and returns the number of users
public static int howManyUsers() {
System.out.println("How many users will be playing?");
int players = IO.readInt();
return players;
}
// this method generates and returns a random number
public static int generateRandomNumber() {
int randomNumber = (int) (Math.random() * 100);
return randomNumber;
}
// this method compares user's entered guess and the generated random number then returns true/false
public static boolean compareGuess(int guess, int randomNumbers) {
boolean isGuessCorrect = false;
if (guess == randomNumbers) {
System.out.println("CORRECT!");
isGuessCorrect = true;
} else if (guess > randomNumbers) {
System.out.println("Too High");
} else if (guess < randomNumbers) {
System.out.println("Too Low");
}
System.out.println("test1");
return isGuessCorrect;
}
// this method determines whether Player N is correct or incorrect
public static boolean nextPlayer(int numOfUsers, int[] numberOfGuesses, int[] randomNumbers, int[][] numberBoard) {
for (int n = 0; n < numOfUsers; n++) {
int guessedNumber = numberOfGuesses[n];
/* if (guessedNumber == 0) {
return false;
}*/
if (numberBoard[n][guessedNumber] != randomNumbers[n]) {
return false;
}
}
return true;
}
/* this method is supposed to print out the number of guesses it took each player to guess their correct number
* CORRECTION: change the logic of this method to printing the number of guesses for one player then
* in the main method or wherever, make a for loop that prints out the number of guesses for each player
*/
public static void amountOfGuesses(int numOfUsers, int [] numberOfGuesses, int [][] numberBoard) {
int n = 0;
for ( int i = 0; i < numOfUsers; i++ ) {
n = n + 1;
System.out.println("Player " + n + " guessed " + numberOfGuesses[i]+ " time(s)");
}
}
// this method determines whether the user(s) would like to play again
public static boolean playAgain(String answer) {
boolean userWillPlayAgain;
if (answer.compareToIgnoreCase("no") == 0) {
userWillPlayAgain = false;
}
else {
userWillPlayAgain = true;
}
return userWillPlayAgain;
}
// this method controls the entire game
public static boolean playGame(){
boolean gameTerminate = false;
int numOfUsers = howManyUsers();
int [] randomNumbers = new int[numOfUsers];
int [] numberOfGuesses = new int [numOfUsers];
int [][] numberBoard = new int [numOfUsers][100];
// this for loop assigns the n random number(s) to the n player(s)
for (int n = 0; n < numOfUsers; n++){
randomNumbers[n] = generateRandomNumber();
System.out.println("PLAYER " + (n+1) + "'s RANDOM NUMBER: " + randomNumbers[n]);
}
do {
for (int i = 0; i < numOfUsers; i++) {
int guessedNumber = numberOfGuesses[i];
if (guessedNumber == 0 || numberBoard[i][guessedNumber-1] != randomNumbers[i]) {
System.out.println("Enter your guess Player " + (i+1) + ":");
int enteredGuess = IO.readInt();
numberBoard[i][guessedNumber] = enteredGuess;
numberOfGuesses[i] = guessedNumber + 1;
if(compareGuess(enteredGuess, randomNumbers[i])){
return true;
}
}
}
/* int n = 0;
* for ( int j = 0; j < numOfUsers; j++ ) {
n = n + 1;
System.out.println("Player " + n + " guessed " + numberOfGuesses[j]+ " time(s)"); }
*/
} while (nextPlayer(numOfUsers, numberOfGuesses, randomNumbers, numberBoard) == false);
// System.out.println("test");
return gameTerminate;
}
public static void main(String[] args){
boolean playing = true;
while (playing) {
playGame();
System.out.println("Would you like to play again?");
String answer = IO.readString();
playing = playAgain(answer);
}
System.out.println("OK, goodbye!");
}
}
目前的主要问题:游戏终止并询问用户是否想在玩家猜到他们的号码后再次玩游戏,而不是在每个玩家猜到他们的号码之后。
我是否需要实际的物体才能实现这一目标并跟踪每个玩家?或者这可以在没有物体的情况下解决?这是我不熟悉的领域。
答案 0 :(得分:1)
现在,当playGame
的任何猜测返回正确时,您的true
方法会将main
返回compareGuess
。
我建议在boolean[] correctGuess
中设置另一个数组playGame
,如果玩家猜对了,则将玩家编号索引标记为true
。你也可以使用这个新数组来跳过猜测正确的玩家。一旦所有玩家都被标记为真,您就可以返回main
。
答案 1 :(得分:0)
这不会有助于改进您当前的代码,但可以使用对象轻松实现相同的游戏。在我看来,代码更清晰,更易于阅读。
对象允许您封装每个类所需的数据。目标,猜测数量以及它们是否正确存储在Person
对象中而不是多维数组中。可以通过引用Person
对象来访问这些值 - 例如person.numGuesses
或person.target
。
通过使用对象,您可以将特定功能限定在主类之外。即抽象实施。在未来的游戏版本中,您可能希望更改目标值的增加方式;通过使用对象,可以在设置和检查值的类中进行更改 - 而不会影响任何其他类。
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Scanner;
public class Game {
private final List<Person> personList = new ArrayList<>();
private Game(int numPlayers) {
for (int i = 0; i < numPlayers; i++) {
personList.add(new Person(i)); // Fill the player list
}
}
public static void main(String[] args) {
System.out.print("Enter the number of players: ");
Scanner sc = new Scanner(System.in);
int numPlayers = sc.nextInt();
// Initialise with the number of players
Game g = new Game(numPlayers);
g.mainLoop(); // Play the game
boolean playAgain = false;
do {
System.out.print("Do you wish to play again?: ");
String in = sc.next();
playAgain = "yes".equals(in);
if (playAgain) {
g.resetAll();
g.mainLoop();
}
} while (playAgain); // Only loop if they answered "yes"
}
private boolean allCorrect() {
// Check if all players have answered correctly
return personList.stream().allMatch(p -> p.correct);
}
private void resetAll() {
for (Person p : personList) {
p.reset(); // Reset each person
}
}
private void mainLoop() {
while (!allCorrect()) {
for (Person p : personList) {
p.doGuess(); // Ask for the guess
}
}
// Everyone is correct, print the scores.
for (Person p : personList) {
System.out.println("Player " + p.id + " => " + p.numGuesses + " guesses");
}
}
}
class Person {
final int id;
int numGuesses;
boolean correct;
private int target;
Person(int id) {
this.id = id;
target = new Random().nextInt(100); // Each player has a random target between 0-100
}
void doGuess() {
if (correct) {
// Skip turn if they're already correct
return;
}
numGuesses++;
System.out.print("Player " + id + " guess " + numGuesses + "(" + target + "): ");
Scanner sc = new Scanner(System.in);
int i = sc.nextInt(); // Read the guess
if (i == target) {
correct = true;
System.out.println("Correct!");
}
}
void reset() {
target = new Random().nextInt(100); // New target between 0-100
numGuesses = 0; // Reset the counter
correct = false;
}
}