我无法查看问题所在。
我能够创建游戏板,我很快就会实现AI。
现在,我需要让它工作,以便每次游戏结束时,它会重新启动一个新的并恢复。
然而,当它到达那一点时,它就会停止工作。
从我所读的内容来看,我可能没有正确约束事件,但我仍然感到困惑。
任何人都可以查明我的代码有什么问题吗?
$(document).ready(function(){
var human;
var computer;
var board = new Board()
var game;
function Human(symbol){
this.name = "Player",
this.symbol = symbol;
}
function Computer(symbol){
this.name = "Computer",
this.symbol = symbol;
}
//Modal opens when page is rendered. User can choose symbol
$("#myModal").modal()
$("#xPlayer").on('click',function(){
human = new Human("X");
computer = new Computer("O");
board.initalize();
game = new Game(human)
game.play();
})
$("#oPlayer").on('click',function(){
human = new Human("O")
computer = new Computer("X");
board.initalize();
game = new Game(computer)
game.play();
})
//Board constuctor
function Board(){
this.board = []
this.status = "";
}
//method calls for an empty board filled with "E"
Board.prototype.initalize = function(){
$("td p").empty()
this.board = ["E","E","E","E","E","E","E","E","E"]
this.status = "New Game";
}
//return true if there is a win. Otherwise, false
Board.prototype.win = function(){
var B = this.board;
//check row
for (var i = 0; i <= 6; i = i + 3){
if (B[i] !== "E" && (B[i] === B[i+1]) && (B[i+1] === B[i+2])){
board.status = "Winner is: " + game.currentPlayer.name
return true
}
}
//check column
for (var i = 0; i <= 2 ; i++ ){
if (B[i] !== "E" && (B[i] === B[i+3]) && (B[i+3] === B[i+6])){
board.status = "Winner is: " + game.currentPlayer.name
return true
}
}
//check diagonal
for(var i = 0, j = 4; i <= 2 ; i = i + 2, j = j - 2) {
if(B[i] !== "E" && (B[i] == B[i + j]) && (B[i + j] === B[i + 2 * j]) ) {
board.status = "Winner is: " + game.currentPlayer.name
return true;
}
}
return false
}
//checks if the current status is draw. If so, updates the status to "Draw"
Board.prototype.draw = function(){
//checks if the board itself is draw
for(var i = 0; i < this.board.length ; i++){
if (this.board[i] === "E"){
return false;
}
}
board.status = "Draw!"
return true;
}
//method returns array of indexes that are not empty cells in the board
Board.prototype.available = function(){
var B = this.board;
var indexes = [];
for (var i = 0; i < B.length ; i ++){
if (B[i] === "E"){
indexes.push(i)
}
}
return indexes;
}
//checks first if the User Input is valid or not
Board.prototype.validMove = function(position){
var availableCells = this.available();
return availableCells.includes(position);
}
//updates the board when using jQuery click
//it will render the webpage by prototype_writeBoard
Board.prototype.updateBoard = function(position,playerInput) {
var availableCells = this.available();
if (availableCells.includes(position)){
this.board[position] = playerInput
}
};
function Game(firstPlayer){
this.currentPlayer = firstPlayer;
this.over = false;
this.win = "";
}
Game.prototype.switchPlayer = function(){
this.currentPlayer = (this.currentPlayer === human) ? computer : human
}
Game.prototype.play = function(){
$("td").click(function(){
var position = $(this).attr("id");
var positionNumber = parseInt(position.slice(4,5))
// This here renders to the board and updates board.board
if(board.validMove(positionNumber)){
//Checks if the move is valid. If it is, append it.
//Otherwise, alert the user that it is taken
$(this).find("p").append(game.currentPlayer.symbol)
board.updateBoard(positionNumber, game.currentPlayer.symbol)
//Check if it the game is over or draw
//If either is true, play new game
if (board.win() || board.draw()){
alert(board.status)
game.restart();
}
game.switchPlayer();
}else{
alert("Already taken")
}
})
}
Game.prototype.restart = function(){
board.initalize();
game.play()
}
})
&#13;
body {
background: skyblue; }
#tictactoe {
max-width: 700px;
min-height: 300px;
margin: 68px auto;
display: flex;
width: 100%; }
#tictactoe table {
width: 100%;
font-size: 65px;
text-align: center;
vertical-align: middle;
table-layout: fixed; }
td {
height: 115px;
color: #101935;
background: #F2FDFF;
border: 5px solid #DBCBD8;
border-radius: 12px;
cursor: pointer;
transition: background 0.5s ease-out, color 0.5s ease-out; }
td:hover {
background: #564787;
color: #F2FDFF; }
.modal-dialog {
text-align: center; }
.modal-dialog .modal-footer {
text-align: center; }
&#13;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>TicTacToe FCC</title>
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" integrity="sha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7" crossorigin="anonymous">
<link rel="stylesheet" href="css/styles.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js"></script>
</head>
<body>
<div id="tictactoe">
<table id="game-board">
<tbody>
<tr id="row1">
<td id="cell0"><p></p></td>
<td id="cell1"><p></p></td>
<td id="cell2"><p></p></td>
</tr>
<tr id="row2">
<td id="cell3"><p></p></td>
<td id="cell4"><p></p></td>
<td id="cell5"><p></p></td>
</tr>
<tr id="row3">
<td id="cell6"><p></p></td>
<td id="cell7"><p></p></td>
<td id="cell8"><p></p></td>
</tr>
</tbody>
</table>
</div>
<!--Modal Window -->
<div id="myModal" class="modal fade" role="dialog">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">Choose your character!</h4>
</div>
<div class="modal-body">
<p>Have fun!</p>
</div>
<div class="modal-footer">
<button type="button" id="xPlayer" class="btn btn-default" data-dismiss="modal">X</button>
<button type="button" id="oPlayer" class="btn btn-default" data-dismiss="modal">O</button>
</div>
</div>
</div>
</div>
</body>
<script src="js/javascript.js" type="text/javascript"></script>
</html>
&#13;
答案 0 :(得分:1)
在Game.play
中,您绑定了td元素的onclick。然后在Game.restart
中,您正在调用Game.play
,它再次绑定到click事件。由于您在设置播放器时已经在调用Game.play
,因此无需在Game.restart
中调用它,因为它仍然绑定到点击事件
Game.prototype.restart = function(){
board.initalize();
/* delete-me game.play() */
}