我的Javascript绘图有问题,右边是300像素,下面是100像素,我的光标位于绘制事件上。
我已经查看了其他几个尝试不同方法的类似问题,例如clientX/Y
,但没有一个有效。任何帮助,将不胜感激。这是我的代码:
我的画布元素:
<canvas id="can" width="1000" height="1000"></canvas>
这些变量在我的函数之外初始化:
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "black",
y = 2;
我的初始化功能:
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
计算绘制位置:
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
console.log(e.pageX + " " + e.pageY);
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
draw();
}
}
}
我的绘画功能
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}
答案 0 :(得分:1)
似乎按预期工作。我首先假设它与你的画布不在屏幕的0,0这个事实有关,但经过测试后,它仍然按预期工作。
您需要提供有关如何实施这些功能的更多信息。
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "black",
y = 2;
function draw() {
ctx.beginPath();
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
ctx.closePath();
}
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
console.log(e.pageX + " " + e.pageY);
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.beginPath();
ctx.fillStyle = x;
ctx.fillRect(currX, currY, 2, 2);
ctx.closePath();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.pageX - canvas.offsetLeft;
currY = e.pageY - canvas.offsetTop;
draw();
}
}
}
init();
<canvas id="can" width="1000" height="1000"></canvas>