我正在尝试使用ctx.lineTo()在画布上绘制一些矩形。它们被绘制但是y坐标永远不对。矩形变得太高,在y轴上的错误位置。当我逐步使用调试器时,它会将lineTo()方法中的y坐标显示为正确,但我创建了一个canvas.click事件以提醒坐标(当我点击左上角时它是正确的,它会发出警报(0) ,0))。 click事件显示y坐标实际上不是它将在lineTo()方法中绘制的状态。但是,x坐标始终是正确的。有一点需要考虑的是我通过将jtml附加到带有javascript的元素来创建我的画布,然后我添加了一个我绘制的图像。我重新缩放矩形的坐标,使它们适当地放在画布上,缩放到适合设备大小的图像大小。这是我从画布创建到使用lineTo()方法的所有代码。
Canvas在此方法的早期阶段创建(在appendPicture()中):
function appendSection(theSection, list) {
list.append('<label class="heading">' + theSection.description + '</label><br/><hr><br/>');
if (theSection.picture) {
appendPicture(list, theSection);
var canvas = document.getElementById('assessmentImage');
var ctx=canvas.getContext("2d");
canvas.addEventListener("mousedown", relMouseCoords, false);
var img=new Image();
img.onload = function() {
ctx.drawImage(img, 0, 0,canvas.width,canvas.height);
}
img.src = "data:image/jpeg;base64,"+ theSection.picture;
img.addEventListener('load', function() {
if(theSection.allHotSpots.length > 0) {
for( var x = 0; x < theSection.allHotSpots.length; x++) {
appendHotSpot(theSection.allHotSpots[x], theSection.thePicture, ctx);
}
}
}, false);
}
appendSectionQuestions(theSection, list);
if (theSection.allSubSections) {
for (var x = 0; x < theSection.allSubSections.length; x++) {
var theSectionA = theSection.allSubSections[x];
appendSection(theSectionA, list);
}
}
}
这是appendPicture,它创建画布html并将其附加到元素。
function appendPicture(list, theSection) {
list.append('<div id="wrapper' + platform + '" style="width:100%; text-align:center">\
<canvas class="assessmentImageSmall" style="width:100%;height:' + Math.round(theSection.thePicture.ySize * (document.getElementById('assessmentSectionForm' + platform).clientWidth / theSection.thePicture.xSize)) + 'px" id="assessmentImage' + platform + '" align="middle" ></canvas>\
<!--<p style="color:#666;" id="imageInstruction">Tap image to enlarge.</p>-->\
</div>');
$("#wrapper").kendoTouch({
tap: function (e) {
switchImage();
}
});
}
这是我绘制矩形的地方(我在此函数中调用矩形热点)
function appendHotSpot(HotSpot, picture, ctx) {
var imageWidth = document.getElementById('assessmentImage' + platform).clientWidth;
var scale = imageWidth / picture.xSize;
HotSpot.topLeft = [Math.round(HotSpot.topLeft[0] * scale), Math.round(HotSpot.topLeft[1] * scale)];
HotSpot.bottomRight = [Math.round(HotSpot.bottomRight[0] * scale), Math.round(HotSpot.bottomRight[1] * scale)];
var rect = {x1: HotSpot.topLeft[0], y1: HotSpot.topLeft[1], x2: HotSpot.bottomRight[0], y2: HotSpot.bottomRight[1]};
ctx.strokeStyle="red";
ctx.beginPath();
ctx.moveTo(rect.x1, rect.y1);
ctx.lineTo(rect.x2, rect.y1);
ctx.lineTo(rect.x2, rect.y2);
ctx.lineTo(rect.x1, rect.y2);
ctx.lineTo(rect.x1, rect.y1);
ctx.stroke();
}
答案 0 :(得分:8)
这意味着画布会拉伸以与CSS大小对齐。这适用于缩放,但可能导致像宽度:100%的问题。
两种解决方案(取决于您的需求):
简单示例:
function buildCanvas(w, h, sizeFromDOM, changeCSS, looksFine) {
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
document.body.appendChild(canvas);
canvas.style.borderColor = looksFine ? "green" : "red";
if (sizeFromDOM) {
// read its size from the DOM
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
} else {
// or simply apply what was given
canvas.width = w;
canvas.height = h;
}
// change CSS styles if needed
if (changeCSS) {
canvas.style.width = canvas.width + 'px';
canvas.style.height = canvas.height + 'px';
}
// draw the same 80x80 square on each
ctx.strokeStyle = looksFine ? "green" : "red";
ctx.beginPath();
ctx.moveTo(10, 10);
ctx.lineTo(90, 10);
ctx.lineTo(90, 90);
ctx.lineTo(10, 90);
ctx.lineTo(10, 10);
ctx.stroke();
}
buildCanvas(200, 200, false, false, true); // this canvas is fine as it matches the CSS sizes
buildCanvas(300, 200); // this canvas is stretched horizontally
buildCanvas(200, 300); // this canvas is stretched vertically
buildCanvas(200, 300, true, false, true); // let's fix this one
buildCanvas(300, 200, false, true, true); // this one too, but by changing its CSS
canvas {
width: 200px;
height: 200px;
border: 1px solid #aaa;
margin: 4px;
}
答案 1 :(得分:1)
这是一个很好的小小的kludge,它将设置所有canvas
元素&#39;高度和宽度等于他们的CSS设置。
var canvases = document.getElementsByTagName("canvas");
for(var i=0; i<canvases.length; i++)
{
canvas = canvases[i];
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
}
现在您可以继续通过CSS设置画布尺寸了!
(如果没有@ Shomz&#39;回答,我不会想到这一点。)