我有一个奇怪的错误是由一个看似简单的问题引起的。
在我的源代码中,我试图使用QQuickPaintedItem来渲染QWidget派生类(QPushButton)的整体外观,然后将其绘制到QQuickPaintedItem
这样做我遇到了这个错误:
QQmlComponent:创建的图形对象未放置在图形中 场景。
其次是:
该程序意外结束。
以下是我试图创建我的特殊QQuickPaintedItem以及它的源代码的上下文:
import QtQuick 2.9
import com.particletool 1.0
import QtQuick.Particles 2.0
import QtQuick.Window 2.3
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Controls 1.4 as QQ1
Item {
id: root
width: Screen.width
height: Screen.height
WidgetInterface {
id: w
}
}
#ifndef WIDGETINTERFACE_H
#define WIDGETINTERFACE_H
#include <QObject>
#include <QQuickItem>
#include <QQuickPaintedItem>
#include <QWidget>
#include <QPushButton>
#include <QtQuick>
class WidgetInterface : public QQuickPaintedItem
{
public:
WidgetInterface(QQuickItem *parent = nullptr, QWidget* renderWidget = nullptr);
QWidget* m_widget;
QPushButton* m_button;
protected:
void paint(QPainter* painter);
public slots:
void morphIntoButton(QString txt);
};
#endif // WIDGETINTERFACE_H
#include "widgetinterface.h"
#include <QQuickPaintedItem>
#include <QObject>
#include <QPainter>
#include <QWidget>
#include <QPushButton>
WidgetInterface::WidgetInterface(QQuickItem *parent, QWidget* renderWidget) : QQuickPaintedItem(parent), m_widget(renderWidget)
{
morphIntoButton("test");
QQmlEngine::setObjectOwnership(m_button, QQmlEngine::JavaScriptOwnership);
}
void WidgetInterface::paint(QPainter *painter)
{
if (m_widget != nullptr) {
painter->end();
m_button->render(painter);
} else {
}
}
void WidgetInterface::morphIntoButton(QString txt)
{
m_widget->setGeometry(0,0, this->width(), this->height());
m_button = new QPushButton(m_widget);
m_button->setGeometry(m_widget->geometry());
m_button->setText(txt);
this->update(this->boundingRect().toRect());
}
#include <QtGui/QGuiApplication>
#include <QApplication>
#include <QtQml/QQmlApplicationEngine>
#include "src/interfaces/widgetinterface.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterType<WidgetInterface>("com.particletool", 1, 0, "WidgetInterface");
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
预期结果是绘制到QML场景图上的按钮 有谁知道如何使用某种方法实现这一目标? (我知道它不受Qt的支持,但是我试图实现一种方法来实现它,所以不要同时使用“你不能”的答案,因为有一种方式我确定。
答案 0 :(得分:1)
预期结果是在QML场景图上绘制了一个按钮
class WidgetInterface : public QQuickPaintedItem
{
public:
WidgetInterface(QQuickItem *parent = Q_NULLPTR) :
QQuickPaintedItem(parent)
{
mButton = new QPushButton("TEST", Q_NULLPTR);
auto resize = [=](){
mButton->setGeometry(QRect(QPoint(), boundingRect().size().toSize()));
QPixmap p(mButton->size());
mButton->render(&p);
if(!p.isNull())
mButtonPix = p;
update();
};
connect(this, &QQuickPaintedItem::widthChanged, this, resize, Qt::QueuedConnection);
connect(this, &QQuickPaintedItem::heightChanged, this, resize, Qt::QueuedConnection);
}
~WidgetInterface() {
mButton->deleteLater();
}
protected:
void paint(QPainter* painter){
painter->drawPixmap(0, 0, mButtonPix);
}
private:
QPushButton* mButton;
QPixmap mButtonPix;
};