HY!我只能移动放置在场景中的最后一个虚拟对象。当我添加另一个对象时,添加的前一个对象保持静态,我无法对其执行任何操作。你可以给我一个解决方案,当我触摸它时,移动,缩放,旋转我想要的物体吗?
答案 0 :(得分:1)
看到你没有发布任何代码,很难提供准确的答案。
但是,为了跟踪您想要使用的当前SCNNode
,当您加载模型等时,您可以将其存储为变量,例如:
var currentNode: SCNNode!
您还可以在加载模型时使用节点的name
属性,以便对其进行更具体的引用。
以下是执行此操作的示例:
/// Example Of Loading An SCNScene & Setting It As The Current Node
func loadModel(){
let modelPath = "Character.scn"
//1. Get The Reference To Our SCNScene & Get The Model Root Node
guard let model = SCNScene(named: modelPath),
let modelObject = model.rootNode.childNode(withName: "Root", recursively: false) else { return }
//2. Scale It
modelObject.scale = SCNVector3(0.4, 0.4, 0.4)
//3. Add It To The Scene & Position It 1.5m Away From The Camera
augmentedRealityView.scene.rootNode.addChildNode(modelObject)
modelObject.position = SCNVector3(0, 0, -1.5)
//4. Set It As The Current Node & Assign A Name
currentNode = modelObject
currentNode.name = "Character"
}
您还可以使用SCNHitTest
:
沿您指定的光线查找SCNGeometry对象。对于每一个 在射线和几何体之间的交集,SceneKit创建了一个 命中测试结果,提供有关SCNNode对象的信息 包含几何和交叉点的位置 几何的表面。
这可以用来区分哪个节点被命中,例如:
/// Detects A Tap On An SCNNode
///
/// - Parameter gesture: UITapGestureRecognizer
@objc func detectTap(_ gesture: UITapGestureRecognizer){
//1. Get The Current Touch Point
let currentTouchPoint = gesture.location(in: self.augmentedRealityView)
//2a. Perform An SCNHitTest To Detect If An SCNNode Has Been Touched
guard let nodeHitTest = self.augmentedRealityView.hitTest(currentTouchPoint, options: nil).first else { return }
if nodeHitTest.node == currentNode{
print("The Current Node Has Been Touched")
}
//Or To See Which Node Has Been Touched
if nodeHitTest.node.name == "The Model"{
print("The Model Has Been Touched")
}
}
您可以处理此问题的另一种方法是向您的视图添加UITapGestureRecognizer,并根据结果启用互动,例如以这种方式设置currentNode:
/// Detects A Tap On An SCNNode & Sets It As The Current Node
///
/// - Parameter gesture: UITapGestureRecognizer
@objc func detectTap(_ gesture: UITapGestureRecognizer){
//1. Get The Current Touch Point
let currentTouchPoint = gesture.location(in: self.augmentedRealityView)
//2a. Perform An SCNHitTest To Detect If An SCNNode Has Been Touched
guard let nodeHitTest = self.augmentedRealityView.hitTest(currentTouchPoint, options: nil).first else { return }
//2b. Set It As The Current Node
currentNode = nodeHitTest.node
}
然后你可以应用逻辑来确保只有currentNode
移动等:
/// Moves An SCNNode
///
/// - Parameter gesture: UIPanGestureRecognizer
@objc func moveNode(_ gesture: UIPanGestureRecognizer) {
//1. Get The Current Touch Point
let currentTouchPoint = gesture.location(in: self.augmentedRealityView)
//2. If The Gesture State Has Begun Perform A Hit Test To Get The SCNNode At The Touch Location
if gesture.state == .began{
//2a. Perform An SCNHitTest To Detect If An SCNNode Has Been Touched
guard let nodeHitTest = self.augmentedRealityView.hitTest(currentTouchPoint, options: nil).first else { return }
//2b. Get The SCNNode Result
if nodeHitTest.node == currentNode{
//3a. If The Gesture State Has Changed Then Perform An ARSCNHitTest To Detect Any Existing Planes
if gesture.state == .changed{
//3b. Get The Next Feature Point Etc
guard let hitTest = self.augmentedRealityView.hitTest(currentTouchPoint, types: .existingPlane).first else { return }
//3c. Convert To World Coordinates
let worldTransform = hitTest.worldTransform
//3d. Set The New Position
let newPosition = SCNVector3(worldTransform.columns.3.x, worldTransform.columns.3.y, worldTransform.columns.3.z)
//3e. Apply To The Node
currentNode.simdPosition = float3(newPosition.x, newPosition.y, newPosition.z)
}
}
}
}
这应该足以让你指出正确的方向......