如何在tkinter上创建后退按钮/或删除画布上的所有小部件?

时间:2018-04-21 02:23:30

标签: python button canvas tkinter widget

from Tkinter import *  
import Tkinter as ttk  
from ttk import *  
master = Tk()
master.title("Learn Spanish")

canvas = Canvas(master, width = 600, height = 600, bg = 'orange')  
canvas.grid(row=0, column=0, rowspan=2, columnspan=2) 

title = canvas.create_text(300, 100, text = 'Learn To Speak Spanish', font = ('Freestyle Script', 60), fill = 'firebrick')  
text = canvas.create_text(300, 250, text = 'Welcome! What are you ready \n   to learn Spanish today?', font = ('Freestyle Script', 35), fill = 'firebrick')

def nextScreen():  
    canvas.delete("all")

    canvas.create_text(300, 125, text = 'Select one of the activities below to get started.', font = ('Freestyle Script', 30), fill = 'firebrick')

    btn4 = ttk.Button(master, bg='white', command=wordStudy, text='Word Study', font=('Freestyle Script', 35))
    canvas.create_window(300, 300, width=300, height=90, window=btn4)
    btn5 = ttk.Button(master, bg='white', command=matchGame, text='Matching Game', font=('Freestyle Script', 35))
    canvas.create_window(300, 400, width=300, height=90, window=btn5)
    btn6 = ttk.Button(master, bg='white', command=quiz, text='Quiz Yourself', font=('Freestyle Script', 35))
    canvas.create_window(300, 500, width=300, height=90, window=btn6)


def quiz():
    canvas.delete("all") # haven't worked on this one yet

def matchGame():
    canvas.delete("all") # haven't worked on this one yet either

def wordStudy(): #i'm right here
    canvas.delete("all")
    Canvas(master, width = 600, height = 600, bg = 'orange')
    canvas.create_text(300, 50, text = 'Study the terms below.', font = ('Freestyle Script', 30), fill = 'firebrick')

    btn = ttk.Button(master, bg='white', command=back, text='Back', font=('Freestyle Script', 15))
    canvas.create_window(100, 575, width=40, height=20, window=btn)



    def textvariable(text): # translation of english pop up when buttons pressed
        entry.delete(0,END)
        entry.insert(0,text)
        return

    b1=Button(canvas, text="Good morning.", command=lambda:textvariable("Buenos dias.")).grid(row=1, column=1, pady=(100,50), padx=100)
    b2=Button(canvas, text="Good night.", command=lambda:textvariable("Buenas noches.")).grid(row=1, column=2, pady=(100,50), padx=100)
    b3=Button(canvas, text="Goodbye.", command=lambda:textvariable("Adiós.")).grid(row=2, column=1, pady=50, padx=100)
    b4=Button(canvas, text="Hello.", command=lambda:textvariable("Hola.")).grid(row=2, column=2, pady=50, padx=100)
    b5=Button(canvas, text="What is your name?", command=lambda:textvariable("¿Cómo te llamas?")).grid(row=3, column=1, pady=50, padx=100)
    b6=Button(canvas, text="How are you?", command=lambda:textvariable("¿Cómo estás?")).grid(row=3, column=2, pady=50, padx=100)
    b7=Button(canvas, text="Please.", command=lambda:textvariable("Por favor.")).grid(row=4, column=1, pady=50, padx=100)
    b8=Button(canvas, text="Thank you.", command=lambda:textvariable("Gracias.")).grid(row=4, column=2, pady=50, padx=100)


    entry = Entry(canvas, textvariable=textvariable, width=30)  
    entry.grid(column=2, row=8, padx=10, pady=(10, 50))

    canvas.create_text(295, 570, text = 'Translation:', font = ('Freestyle Script', 25), fill = 'firebrick')


btnStart = ttk.Button(master, bg='white', command=nextScreen, text='Start', font=('Freestyle Script', 35))
canvas.create_window(295, 400, width=400, height=90, window=btnStart)

def back():  # i'm not sure how to make back button or make this work!
    canvas.delete("all")


mainloop() 

我正在开发西班牙语应用。我想知道如何有效地创建后退按钮或删除画布上的所有内容,包括小部件。我看到一些创建了一个类的帖子,并使用self。等等,但我对这些东西并不熟悉。我是初学者。

1 个答案:

答案 0 :(得分:0)

在第一页中,您将小部件放在画布上:

canvas.create_window(..., window=btn)

在wordStudy中,您正在使用网格:

b1=Button(canvas, text=... )).grid(row=1,... 

要删除使用网格放置的小部件,请使用以下任一项:

b1.grid_remove()
b1.grid_forget()

我不记得确切的区别,所以你必须谷歌。

对评论的回应

在函数nextScreen()中删除画布中的所有窗口时, 它的工作原理是因为canvas是在主脚本中定义的。按规则 name范围如果函数不是,则函数将使用main中的变量 在函数内部定义。由于画布是可变的,你可以改变它 没有宣布全球化。

按钮b1-b8在函数wordStudy()内创建 引用(名称:b1,b2等)是垃圾收集时的 功能退出。为了宣布它们全球化,它们必须是 在函数外部的主脚本中创建;全球的 声明确实包含了从主脚本到变量的变量 功能范围。

我建议你使用相同的方法来放置小部件 画布在整个脚本中的函数nextScreen()中,就像它一样 工作得很好。如果你,代码也更容易阅读和维护 始终以相同的方式解决相同的任务。

如果你想试验grid_forget()这里有一些例子 代码可以玩。当你这样做时,一定要注意 范围。

from tkinter import *

root = Tk()
root.geometry('200x100')
field = Canvas(root, bg='white')
field.pack(expand='yes', fill='both')

def start_function(event=None): 
    print('Start button pressed.')

start_button = Button(field, text='start', command=start_function)
start_button.grid(row=0, column=0) # Place the button on the canvas

def remove_button(event=None): # Forget the button
    start_button.grid_forget()

def show_button(event=None):   # Remember the button
    start_button.grid()

root.bind('a', remove_button)  # Press "a" on the keyboard to forget
root.bind('s', show_button)    # Press "s" on the keyboard to remember