我正在创建一个刽子手游戏,我必须输出图像,当用户的生活从7-0下降。 我已将此代码放入我的javascript中,但它只输出if(lives == 8)图像。 不幸的是它似乎根本不起作用?
我对javascript很新,当我读完其他答案时,我发现它们很难理解。
它没有输出的事实,这是否意味着我的代码中有错误。 ?
function setup() {
alphabet = "abcdefghijklmnopqrstuvwxyz";
lives = 8;
var words = ["ayeupmeducks", "pieceofcake", "bullinachinashop", "hangfire","greeneyedmonster", "hairraising","bringhomethebacon","adiamondintherough","onceinabluemoon","afootinthedoor","bitethebullet"];
messages = {
win: 'Congratulations you have won the game of Hangman!',
lose: 'You have been Hanged !!',
guessed: ' already guessed, please try again...',
validLetter: 'Please enter a letter from A-Z'
};
var getHint = document.getElementById("hint");
var showClue = document.getElementById("clue");
getHint.onclick = function() {
hints =
["Stoke Greeting","Saying Something is Easy", "Very Clumsy","delaying something for a minute", "When you are jealous of something","Something is frightening", "Earn Money", "Rough Exterior however has some potential", "When something rarely happens", "When you have succeeded/ getting yourself known by a company","accepting something , when you do not want to"];
var hintIndex = words
showClue.innerHTML = "Clue: - " + hints [idx];
};
gussedLetter = matchedLetter = '';
numberofMatchedLetters = 0;
/* This chooses the word which will be displayed on the page */
idx = Math.floor(Math.random() * words.length);
currentWord = words[idx];
output = document.getElementById("output");
message = document.getElementById("message");
guessInput = document.getElementById("letter");
message.innerHTML = 'You have ' + lives + ' lives remaining';
output.innerHTML = '';
document.getElementById("letter").value = '';
guessButton = document.getElementById("guess");
guessInput.style.display = 'inline';
guessButton.style.display = 'inline';
letters = document.getElementById("letters");
letters.innerHTML = '<li class="current-word">Current word:</li>';
var letter, i;
for (i = 0; i < currentWord.length; i++) {
/* returns the character at the specified index in a string.*/
letter = '<li class="letter letter' + currentWord.charAt(i).toUpperCase() + '">' + currentWord.charAt(i).toUpperCase() + '</li>';
/* inserts the results node into Dom at the correct place, The BeforeEnd- inside the element, after its last child.*/
letters.insertAdjacentHTML('beforeend', letter);
}
}
function gameOver(win) {
if (win) {
output.innerHTML = messages.win;
output.classList.add('win');
} else {
output.innerHTML = messages.lose;
output.classList.add('error');
}
guessInput.style.display = guessButton.style.display = 'none';
guessInput.value = '';
}
window.onload = setup();
document.getElementById("restart").onclick = setup;
guessInput.onclick = function () {
this.value = '';
};
document.getElementById('hangman').onsubmit = function (e) {
if (e.preventDefault) e.preventDefault();
output.innerHTML = '';
output.classList.remove('error', 'warning');
guess = guessInput.value;
if (guess) {
if (alphabet.indexOf(guess) > -1) {
if ((matchedLetter && matchedLetter.indexOf(guess) > -1) || (gussedLetter && gussedLetter.indexOf(guess) > -1)) {
output.innerHTML = '"' + guess.toUpperCase() + '"' + messages.guessed;
output.classList.add("warning");
}
else if (currentWord.indexOf(guess) > -1) {
var lettersToShow;
lettersToShow = document.querySelectorAll(".letter" + guess.toUpperCase());
for (var i = 0; i < lettersToShow.length; i++) {
lettersToShow[i].classList.add("correct");
}
for (var j = 0; j < currentWord.length; j++) {
if (currentWord.charAt(j) === guess) {
numberofMatchedLetters += 1;
}
}
matchedLetter += guess;
if (numberofMatchedLetters === currentWord.length) {
gameOver(true);
}
}
else {
gussedLetter += guess;
lives--;
message.innerHTML = 'You have ' + lives + ' lives remaining';
if (lives === 0) gameOver();
}
}
else {
output.classList.add('error');
output.innerHTML = messages.validLetter;
}
}
else {
output.classList.add('error');
output.innerHTML = messages.validLetter;
}
return false;
};
var x = document.createElement("IMG");
if (lives==8){
x.setAttribute("src", "Hangman-0.png");
x.setAttribute("width", "304");
x.setAttribute("height", "228");
x.setAttribute("alt", "Hangman");
document.body.appendChild(x);}
if (lives==7){
x.setAttribute("src", "Hangman-1.png");
x.setAttribute("width", "304");
x.setAttribute("height", "228");
x.setAttribute("alt", "Hangman");
document.body.appendChild(x);}
答案 0 :(得分:1)
通过查看代码,您可以简化很多 - 每个图像具有相同的高度,宽度和alt,因此您可以将所有这些移出功能。此外,假设src
属性只是一个递增的数字,您可以改为执行以下操作:
var num_lives = 8;
var lives_left = 8;
function guess() {
lives_left--;
x.setAttribute('src', 'Hangman-' + (num_lives - lives_left) + '.png');
}
因此,作为一个工作示例,您的代码基本上是:
var url = 'https://www.oligalma.com/downloads/images/hangman/files/';
const num_lives = 10;
var lives = 10;
var x = document.createElement("IMG");
x.setAttribute("width", "304");
x.setAttribute("height", "228");
x.setAttribute("alt", "Hangman");
x.setAttribute("src", url + (num_lives - lives) + '.jpg');
document.body.appendChild(x);
function change() {
lives--;
if (lives < 0) {
lives = num_lives;
}
x.setAttribute("src", url + (num_lives - lives) + '.jpg');
}
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<button onClick="change()">Guess</button>
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