我只想禁用播放器管理器中的脚本。但是因为我的敌人通过Set Active
产生,公共游戏对象才起作用。我试过让我的播放器管理器也是一个预制件,但没有解决方案。我可以通过代码行通过脚本中的特定GameObject手动指定它吗?
虽然这似乎很小,但我确实做过研究,大多数都指向专门使用public GameObject
。除非我没有很好地搜索C#。
public float lookRadius = 40f;
//public Casting stop;
Transform target;
UnityEngine.AI.NavMeshAgent agent;
Rigidbody theRigidBody;
void Start(){
target = PlayerManager.instance.player.transform;
agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
}
void Update(){
float distance = Vector3.Distance (target.position, transform.position);
if (distance <= lookRadius)
{
agent.SetDestination (target.position);
if (distance <= agent.stoppingDistance)
{
FaceTarget ();
}
if (distance < 10f) // or some distance
{
//gameObject.GetComponent<Casting>().enabled = false;
Debug.Log("nearby heyy");
}
}
}
void FaceTarget()
{
Vector3 direction = (target.position - transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation (new Vector3 (direction.x, 0, direction.z));
transform.rotation = Quaternion.Slerp (transform.rotation, lookRotation, Time.deltaTime * 5f);
}
// Use this for initialization
public void OnObjectSpawn () {
//myRender = GetComponent<Renderer> ();
theRigidBody = GetComponent<Rigidbody>();
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere (transform.position, lookRadius);
}
}
答案 0 :(得分:0)
您可以执行FindObjectOfType<Casting>().enabled = false
。
https://docs.unity3d.com/ScriptReference/Object.FindObjectOfType.html