我发布了一个用java编写的简单游戏代码。今天花了我几个小时写这个,但现在我被卡住了!问题是,在这个游戏的第二级(失败或成功后)我看不到红色的瓷砖。它只是第一次工作。
游戏逻辑: 它以3x3矩阵启动,并在成功的情况下反弹该矩阵的尺寸(测试记忆的能力,在1200毫秒内记忆红色瓷砖的坐标)。所以我们首先显示红色瓷砖,然后检查估算值。如果有错误的尝试,失败!如果它是比3x3更大的矩阵,它会变小。
代码有点长但只有一个类,所以执行它很容易。如果你有时间我会很感激。
所以它出现了:
package skeleton;
public class Memory extends JFrame implements ActionListener {
private static final long serialVersionUID = 5963518754230629235L;
private static int minDimX = 3, minDimY = 3;
private static int maxDimX = 15, maxDimY = 15;
private static int counter = 13;
private static int memoriseTime = 1200; // milliseconds
private static int memGridWidthX = 60;
private static int memGridWidthY = 60;
private JPanel centerPanel;
private JButton memTile;
private Random generator;
private int memGridDimX, memGridDimY, coef, numberOfMemTilesToGuess;
int[][] memTileCoordinates;
int[] randomNums;
Border grayBorder = LineBorder.createGrayLineBorder();
public Memory(int xDim, int yDim) {
waitALittleBit(1300);
memGridDimX = xDim;
memGridDimY = yDim;
coef = 3;
numberOfMemTilesToGuess = memGridDimX*memGridDimY / coef;
centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(memGridDimY, memGridDimX, 0, 0));
add(centerPanel, BorderLayout.CENTER);
System.out.println("int[" + memGridDimX + "][" + memGridDimY + "] array is created ");
randomNums = new int[numberOfMemTilesToGuess];
for (int i = 0 ; i < numberOfMemTilesToGuess ; i ++) {
System.out.println("> we are in for the "+ (i+1) +". time!");
int randomNum;
boolean randomNumberAlreadySelected = false;
do {
randomNum = calculateARandomNumber(memGridDimX * memGridDimY);
if (i != 0) { //for the first time, we don't need to compare any numbers
randomNumberAlreadySelected = isThisRandomNumberExistInAlreadyFoundRandomNumbersArray(randomNum, randomNums, i);
if (randomNumberAlreadySelected)
System.out.println("######## RECALCULATING RANDOM NUMBER !! ##########");
else
System.out.println("They are not equal, go on!");
}
} while (randomNumberAlreadySelected);
randomNums[i] = (Integer)randomNum;
}
//show the memory tiles
setMemTiles(randomNums, true);
waitALittleBit(memoriseTime);
//hide the memory tiles
setMemTiles(randomNums, false);
}
private int calculateARandomNumber(int limit) {
generator = new Random();
System.out.println("* Calculating random number which is smaller than " + memGridDimX * memGridDimY);
int randomNum = generator.nextInt() % (memGridDimX * memGridDimY);
System.out.println("- Calculated random number: " + randomNum);
if (randomNum < 0) {
System.out.println(".. it is negative, so we add: " + memGridDimX * memGridDimY);
randomNum += memGridDimX * memGridDimY;
}
System.out.println(".. and we add 1 to have a grid array between 1 and 12");
randomNum += 1;
System.out.println(".. and our new random number is: " + randomNum);
return randomNum;
}
private boolean isThisRandomNumberExistInAlreadyFoundRandomNumbersArray(int number, int[] numberArr, int numberArrSize) {
for (int j = 0 ; j < numberArrSize ; j ++) {
System.out.println("# Comparing random number: " + number + " and " + (j+1) + ". random number selected earlier: " + numberArr[j]);
if (number == numberArr[j])
return true;
}
return false;
}
private void setMemTiles(int[] randomNums, boolean showMemTiles) {
centerPanel.removeAll();
memTileCoordinates = new int[randomNums.length][2];
for (int i = 1 ; i <= memGridDimY ; i ++) {
for (int j = 1 ; j <= memGridDimX ; j ++) {
int rnX = -1;
int rnY = -1;
boolean isMemTile = false;
for (int k = 0 ; k < randomNums.length ; k ++) {
int rn = randomNums[k];
if (rn % memGridDimX == 0) {
rnY = rn / memGridDimX;
rnX = memGridDimX;
} else {
rnY = rn / memGridDimX + 1;
rnX = rn % memGridDimX;
}
if (i == 1 && j == 1 && !showMemTiles) { //do it once
System.out.println("********* ************");
System.out.println("Random label number: " + rn + " and it's position in the grid: " + rnX + "," + rnY);
memTileCoordinates[k][0] = rnX;
memTileCoordinates[k][1] = rnY;
System.out.println("> Memory Tiles coordinates: " + memTileCoordinates[k][0] + "," + memTileCoordinates[k][1]);
System.out.println("> Memory Tiles length: " + memTileCoordinates.length);
System.out.println("********* ************");
}
if (rnX == j && rnY == i)
isMemTile = true;
}
memTile = new JButton();
if (isMemTile) {
update(getGraphics());
if (showMemTiles) {
memTile.setBackground(Color.red);
System.out.println("%%%% PAINTING MEM TILES IN RED %%%%");
} else
memTile.setBackground(Color.white);
update(getGraphics());
} else
memTile.setBackground(Color.white);
if (!showMemTiles) // we listen actions after the memory tiles disappears
memTile.addActionListener(this);
centerPanel.add(memTile);
update(getGraphics());
}
}
setJPanelSettings();
}
private void setJPanelSettings() {
setSize(memGridDimX * memGridWidthX, memGridDimY * memGridWidthY);
setTitle("Memory :: " + memGridDimX + "x" + memGridDimY);
setResizable(false);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setVisible(true);
}
private void waitALittleBit(long waitingMillisSeconds) {
long t0 = System.currentTimeMillis();
long t1 ;
do {
t1 = System.currentTimeMillis();
} while (t1 - t0 < waitingMillisSeconds);
}
public static void main(String[] args) {
new Memory(minDimX,minDimY);
}
@Override
public void actionPerformed(ActionEvent e) {
System.out.println(">>> An action came >>>");
JButton memTile = (JButton) e.getSource();
Dimension size = memTile.getSize();
int chosenMemTileDimX = memTile.getX();
int chosenMemTileDimY = memTile.getY();
int chosenMemTilePosX = chosenMemTileDimX / size.width + 1; // we add 1 becausee we present our tile numbers as 1:1, 1:2, ... ( instead of 0:0,0:1, ... )
int chosenMemTilePosY = chosenMemTileDimY / size.height + 1;
System.out.println("Chosen Tile's x dimension: " + chosenMemTileDimX + " ans y dimension: " + chosenMemTileDimY);
System.out.println("Chosen Tile's width: " + size.width + " and height: " + size.height);
System.out.println("Chosen Tile's coordinates: " + chosenMemTilePosX + ", " + chosenMemTilePosY);
boolean tileIsMemTile = false;
System.out.println("Memory Tiles Coordinates: ");
for (int i = 0 ; i < memTileCoordinates.length ; i ++) {
int memTileDimX = memTileCoordinates[i][0];
int memTileDimY = memTileCoordinates[i][1];
System.out.println("x: " + memTileDimX + ", y: " + memTileDimY);
if (chosenMemTilePosX == memTileDimX && chosenMemTilePosY == memTileDimY)
tileIsMemTile = true;
}
if (tileIsMemTile) {
System.out.println("!!! Right Tile !!!");
memTile.setBackground(Color.red);
numberOfMemTilesToGuess -= 1;
System.out.println("It rest " + numberOfMemTilesToGuess + " tiles to guess");
} else {
System.out.println("!!! Wrong Tile !!!");
Icon falseTileIcon;
try {
falseTileIcon = new ImageIcon(getClass().getResource("wrong.png"));
if (falseTileIcon.getIconHeight() > 0)
memTile.setIcon(falseTileIcon);
} catch (Exception e1) {
memTile.setBackground(Color.black);
}
update(getGraphics()); // good trick!!
waitALittleBit(1000);
//TODO !!! FAILED IN LEVEL MESSAGE !!!
dispose();
if (memGridDimX == minDimX && ( memGridDimY == minDimY || memGridDimY == minDimY + 1))
new Memory(minDimX, minDimY);
else if (memGridDimX == memGridDimY)
new Memory(memGridDimX - 1, memGridDimY);
else
new Memory(memGridDimX, memGridDimY -1);
}
System.out.println(">>> Action processed >>>");
if (numberOfMemTilesToGuess == 0) {
System.out.println("\n END OF THE LEVEL");
System.out.println("Congratulations, you guessed all the tiles without error !! \n");
dispose();
//TODO !!!! SHOW INTERLEVEL INFORMATION !!!!
if (memGridDimX != maxDimX && memGridDimY != maxDimY) {
if (memGridDimX == memGridDimY)
new Memory(memGridDimX, memGridDimY + 1);
else
new Memory(memGridDimX + 1, memGridDimY);
} else
System.out.println("You have a really good memory my friend!");
}
}}
我多次使用 update(getGraphics()); ,它仅用于测试...... 提前谢谢。
答案 0 :(得分:2)
你在上次发帖中告诉你不要使用update()方法。
do
{
t1 = System.currentTimeMillis();
}
while (t1 - t0 < waitingMillisSeconds);
此外,永远不要使用这样的紧密循环。它与使用Thread.sleep(...);
一样糟糕您在上次发布时给出了建议!
答案 1 :(得分:1)
某些问题可能是由运行各种代码的线程引起的。第一次通过你在“主”线程上运行,并且要完全正确调用更新AWT / Swing GUI应该使用“事件调度程序线程”完成。
从“事件调度程序线程”调用actionPerformed
方法,然后第二次调用Memory
的构造函数时,您就在此线程中。
另外,除了使用自旋循环实现延迟的事实,这是无效的;你不应该推迟“事件调度程序线程”。
请参阅此简短概述:http://www.javamex.com/tutorials/threads/swing_ui.shtml
答案 2 :(得分:1)
我认为你可以使用LWJGL,这是一个java游戏库。