我正在尝试在我的Java游戏中使鼠标输入工作,但我似乎无法弄明白。我想点击我按下的位置,它应该将我的状态从结束改为游戏并重新生成我的玩家和我的子弹敌人。为什么以下代码不会将我的状态更改为Game而不是End?
我的结束课
package BullHellSpel;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Random;
import BullHellSpel.Game.STATE;
public class End extends MouseAdapter{
private Game game;
private Handler handler;
private HUD hud;
private Random r = new Random();
public End(Game game, Handler handler, HUD hud){
this.game = game;
this.handler = handler;
this.hud = hud;
}
public void mouseClicked(MouseEvent e){
int mx = e.getX();
int my = e.getY();
if(game.gameState == STATE.End){
if(mouseOver(mx, my, 75, 100, 200, 70)){
game.gameState = STATE.Game;
handler.addObject(new Player(Game.WIDTH, Game.HEIGHT, ID.player, handler));
for(int i = 0; i < 5; i++)
handler.addObject(new Bullet(r.nextInt(Game.WIDTH), -1, ID.bullet, handler));
}
}
}
public void mouseReleased(MouseEvent e){
}
private boolean mouseOver(int mx, int my, int x, int y, int width, int height){
if(mx < x && mx > x + width){
if(my < y && my > y + height){
return true;
}else return false;
}else return false;
}
public void tick() {
}
public void render(Graphics g) {
Font fnt = new Font("arial", 1, 20);
Font fnt1 = new Font("arial", 1, 16);
g.setColor(Color.white);
g.setFont(fnt);
g.drawString("You lost with a score of: " + hud.getScore(), 40, 50);
g.setFont(fnt1);
g.drawRect(75, 100, 200, 70);
g.drawString("Retry Game", 90, 140);
g.drawRect(75, 215, 200, 70);
g.drawString("Quit Game", 90, 255);
}
}
在我的游戏课程中:
package BullHellSpel;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import sun.applet.Main;
import java.awt.image.BufferStrategy;
import java.io.IOException;
import java.util.Random;
public class Game extends Canvas implements Runnable {
/**
*
*/
private static final long serialVersionUID = 1L;
public static final int WIDTH = 360, HEIGHT = 640 / 1;
private boolean running = false;
private Thread thread;
private Random r;
private Handler handler;
private HUD hud;
private Spawn spawner;
private End end;
private Menu menu;
public enum STATE {
End,
Menu,
Game;
};
public STATE gameState = STATE.Game;
public Game(){
handler = new Handler();
hud = new HUD();
end = new End(this, handler, hud);
menu = new Menu(this, handler, hud);
this.addKeyListener(new KeyInput(handler));
this.addMouseListener(end);
this.addMouseListener(menu);
new Window(WIDTH, HEIGHT, "Space dodgers", this);
spawner = new Spawn(handler, hud);
r = new Random();
if(gameState == STATE.Game){
handler.addObject(new Player(r.nextInt(WIDTH), r.nextInt(HEIGHT), ID.player, handler));
for(int i = 0; i < 5; i++)
handler.addObject(new Bullet(r.nextInt(Game.WIDTH), -1, ID.bullet, handler));
}
}
public synchronized void start(){
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop(){
try{
thread.join();
running = false;
}catch(Exception e){
e.printStackTrace();
}
}
public void run()
{
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running)
{
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >=1)
{
tick();
delta--;
}
if(running)
render();
frames++;
if(System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
System.out.println("FPS: "+ frames);
frames = 0;
}
}
stop();
}
private void tick(){
handler.tick();
if(gameState == STATE.Game)
{
hud.tick();
spawner.tick();
if(HUD.HEALTH <= 0){
HUD.HEALTH = 100;
handler.object.clear();
gameState = STATE.End;
}
}else if(gameState == STATE.End){
end.tick();
}else if(gameState == STATE.Menu){
menu.tick();
}
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if(bs == null){
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
//HIER KAN JE SHIT TEKENEN
g.setColor(Color.BLACK);
g.fillRect(0, 0, WIDTH, HEIGHT);
//g.drawImage(bg, 0, 0, this);
handler.render(g);
if(gameState == STATE.Game)
{
hud.render(g);
}else if(gameState == STATE.End){
end.render(g);
}else if(gameState == STATE.Menu){
menu.render(g);
}
g.dispose();
bs.show();
}
public static int clamp(int var, int min, int max){
if(var >= max)
return var = max;
else if(var <= min)
return var = min;
else
return var;
}
public static void main(String args[]){
new Game();
}
}