我有一个小脚本:
一切都运转良好,但旋转时遇到一个小问题。身体应旋转以使其自身与反射/外部角度对齐。
正如您在下面的MCVE中所看到的那样,第二次旋转是顺时针方向,当它应该是逆时针时。
相反的情况发生在第3段。它逆时针旋转,顺时针旋转,因为旋转将跟随外角。
我做错了什么?
paper.setup(document.querySelector('canvas'))
// Path
const path = new paper.Path({
segments: [[-100, 300], [100, 300], [100, 0], [0, 100], [-100, 200], [-200, -50]],
strokeColor: '#E4141B',
strokeWidth: 5,
strokeCap: 'round',
position: paper.view.center
})
path.segments.forEach(segment => {
const text = new paper.PointText({
point: [50, 50],
content: `${parseInt(path.getTangentAt(segment.location).angle)} deg`,
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 15,
position: segment.point
})
})
// Car
const car = new paper.Path.Rectangle(
new paper.Rectangle(new paper.Point(50, 50), new paper.Point(150, 100))
)
car.fillColor = '#e9e9ff'
car.rotationLabel = new paper.PointText({
point: [50, 50],
content: '0',
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 10,
position: car.position
})
// Car custom
car.currentRotation = 0
car.rotateAroundCenter = function(rotation) {
rotation = parseInt(rotation)
this.rotate(rotation)
this.currentRotation += rotation
}
car.updateRotationLabel = function() {
this.rotationLabel.position = this.position
this.rotationLabel.content = this.currentRotation
}
car.getCurrentRotation = function() {
return this.currentRotation
}
car.isNotAlignedWith = function(rotation) {
return this.currentRotation !== parseInt(rotation)
}
// Animation-along-a-path
let i = 0
paper.view.onFrame = () => {
car.updateRotationLabel()
const rotation = path.getTangentAt(i).angle
const rotationSign = car.getCurrentRotation() < rotation ? 1 : -1
car.position = path.getPointAt(i)
if (car.isNotAlignedWith(rotation)) {
car.rotateAroundCenter(rotationSign)
} else {
car.position = path.getPointAt(i);
i++
if (i > path.length - 1) {
paper.view.onFrame = () => {}
console.log('done')
}
}
}
canvas {
width: 100%;
height: 100%;
background: #666;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.5/paper-core.min.js"></script>
<canvas></canvas>
FWIW我画了旋转时路径应该旋转的外部(反射)角度。
注意:每个段上的黑色角度文本是该段的正切值。
答案 0 :(得分:2)
我建议使用方向矢量作为当前方向而不仅仅是角度,因为更容易确定应该旋转的方向等等。
paper.setup(document.querySelector('canvas'))
// Path
const path = new paper.Path({
segments: [[-100, 300], [100, 300], [100, 0], [0, 100], [-100, 200], [-200, -50]],
strokeColor: '#E4141B',
strokeWidth: 5,
strokeCap: 'round',
position: paper.view.center
})
path.segments.forEach(segment => {
const text = new paper.PointText({
point: [50, 50],
content: `${parseInt(path.getTangentAt(segment.location).angle)} deg`,
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 15,
position: segment.point
})
})
// Car
const car = new paper.Path.Rectangle(
new paper.Rectangle(new paper.Point(50, 50), new paper.Point(150, 100))
)
car.fillColor = '#e9e9ff'
car.rotationLabel = new paper.PointText({
point: [50, 50],
content: '0',
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 10,
position: car.position
})
// Car custom
car.currentRotation = new paper.Point(1, 0)
car.rotateAroundCenter = function(rotation) {
this.rotate(rotation)
this.currentRotation = this.currentRotation.rotate(rotation)
}
car.updateRotationLabel = function() {
this.rotationLabel.position = this.position
this.rotationLabel.content = this.currentRotation.angle;
}
car.getCurrentRotation = function() {
return this.currentRotation
}
car.isNotAlignedWith = function(rotation) {
const precision = 0.00001;
return Math.abs(1 - rotation.dot(this.currentRotation)) <= precision ? false : true;
}
// Animation-along-a-path
let i = 0
paper.view.onFrame = () => {
car.updateRotationLabel()
const requiredDirection = path.getTangentAt(i)
const normal = requiredDirection.rotate(-90);
const rotationSign = car.getCurrentRotation().dot(normal) > 0 ? 1 : -1
car.position = path.getPointAt(i)
if (car.isNotAlignedWith(requiredDirection)) {
car.rotateAroundCenter(rotationSign);
} else {
car.position = path.getPointAt(i);
i++
if (i > path.length - 1) {
paper.view.onFrame = () => {}
console.log('done')
}
}
}
&#13;
canvas {
width: 100%;
height: 100%;
background: #666;
}
&#13;
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.5/paper-core.min.js"></script>
<canvas></canvas>
&#13;
答案 1 :(得分:1)
要解决问题有两件事。
首先,你的程序应该工作的真实角度范围只有0到360度。我通过计算角度的模360来解决这个问题,如果它们仍然低于0则增加360以确保它们在0-360范围内是安全的。
第二种情况是,有两种情况,块应该在方向1上旋转。一旦它应该指向的角度大于它现在面向的角度。但是当差异超过180并且相反时,因为角度是一个像数字的圆圈,这意味着环绕可以是到达另一个值的最短路径(例如,在0到0的范围内从0到350°的差异如果以正常方式绕行而不是340°,则360度仅为20°。
paper.setup(document.querySelector('canvas'))
const MAXANGLE = 360;
// Path
const path = new paper.Path({
segments: [
[-100, 300],
[100, 300],
[100, 0],
[0, 100],
[-100, 200],
[-200, -50]
],
strokeColor: '#E4141B',
strokeWidth: 5,
strokeCap: 'round',
position: paper.view.center
})
path.segments.forEach(segment => {
const text = new paper.PointText({
point: [50, 50],
content: `${parseInt(path.getTangentAt(segment.location).angle)} deg`,
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 15,
position: segment.point
})
})
// Car
const car = new paper.Path.Rectangle(
new paper.Rectangle(new paper.Point(50, 50), new paper.Point(150, 100))
)
car.fillColor = '#e9e9ff'
car.rotationLabel = new paper.PointText({
point: [50, 50],
content: '0',
fillColor: 'black',
fontFamily: 'Courier New',
fontWeight: 'bold',
fontSize: 10,
position: car.position
})
// Car custom
car.currentRotation = 0
car.rotateAroundCenter = function(rotation) {
rotation = parseInt(rotation)
this.rotate(rotation)
this.currentRotation += rotation
}
car.updateRotationLabel = function() {
this.rotationLabel.position = this.position
this.rotationLabel.content = this.currentRotation
}
car.getCurrentRotation = function() {
return this.currentRotation
}
car.isNotAlignedWith = function(rotation) {
var a1 = this.currentRotation % MAXANGLE;
var a2 = parseInt(rotation) % MAXANGLE;
if (a1 < 0) a1 += MAXANGLE;
if (a2 < 0) a2 += MAXANGLE;
return a1 !== a2;
}
car.getRotationAngle = function(rotation) {
var a1 = this.currentRotation % MAXANGLE;
var a2 = parseInt(rotation) % MAXANGLE;
if (a1 < 0) a1 += MAXANGLE;
if (a2 < 0) a2 += MAXANGLE;
return (a2 > a1 && a2 - a1 <= MAXANGLE / 2) || (a1 > a2 && a1 - a2 >= MAXANGLE / 2) ? 1 : -1;
}
// Animation-along-a-path
let i = 0
paper.view.onFrame = () => {
car.updateRotationLabel()
const rotation = path.getTangentAt(i).angle
const rotationSign = car.getRotationAngle(rotation);
car.position = path.getPointAt(i)
if (car.isNotAlignedWith(rotation)) {
car.rotateAroundCenter(rotationSign)
} else {
car.position = path.getPointAt(i);
i++
if (i > path.length - 1) {
paper.view.onFrame = () => {}
console.log('done')
}
}
}
canvas {
width: 100%;
height: 100%;
background: #666;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.5/paper-core.min.js"></script>
<canvas></canvas>