计划的目的:此计划的目的是仅使用控制台创建基本的2D游戏。该程序目前只创建一个带有键" wasd"的可移动框。我计划加入子弹,敌人的NPC,障碍等等。
问题:
您好,出于某种原因我的子弹构造函数类在我的" Bullet.cpp"文件显示错误"错误C2512:' BoxClass':没有合适的默认构造函数"。在" Bullet.h"我有" class Bullet : protected BoxClass
"。为什么我会收到此错误?
其他问题: 另外我应该如何分组我的标题?他们将成为一个庞大的集群。
注释: 我也意识到我的游戏循环不应该在" BoxClass.cpp"中。在我的子弹课上工作之后,我会解决这个问题。如果我构建了其他任何错误的内容,或者如果您看到更简单的方法来编写一些相同的代码,请告诉我。
这是我在c ++中的第一个图形游戏!
ConsolApplication1.cpp:
#include "stdafx.h"
#include <windows.h>
#include "BoxClass.h"
#include "ConsolWindow.h"
#include "Bullet.h"
#include <iostream>
using namespace std;
#define W_KEY 0x57
#define S_KEY 0x53
#define A_KEY 0x41
#define D_KEY 0x44
#define R_KEY 0x52
int main() {
//variable declaration/definition
int right_Wall, speed_Var;
//Consol Size/Position
int half_screen_Size = (GetSystemMetrics(SM_CXSCREEN)/2);
Set_Consol_Size(half_screen_Size, GetSystemMetrics(SM_CYSCREEN));
Position_Consol(-6, 0);
while (1) {
cout << "Enter speed of rectangle/box\nSpeed = ";
cin >> speed_Var;
BoxClass box1(4, 3);
box1.Print_Solid_Rectangle();
cout << "\n\nMove the rectangle with wasd\n\n";
//Rectangle Movement
box1.Rectangle_Movement(speed_Var);
}
//exit
return 0;
}
BoxClass.cpp:
#include "stdafx.h"
#include "BoxClass.h"
#include "ConsolWindow.h"
#include <iostream>
#include <math.h>
#include <Windows.h>
using namespace std;
#define W_KEY 0x57
#define S_KEY 0x53
#define A_KEY 0x41
#define D_KEY 0x44
#define R_KEY 0x52
#define _NOT_MOVING 0
#define _MOVING 1
//Non Moving Rectangle
void BoxClass::Print_Solid_Rectangle() {
//calc
boxSpacesWidth = (3 * recWidth) - 4;
//draw top of box
for (width = 1; width < recWidth; width += 1) {
cout << "...";
}
cout << "\n";
//draw sides
for (height = 1; height < recHeight; height += 1) {
cout << ":";
height_Count++;
for (width = 1; width < boxSpacesWidth; width += 1) {
cout << " ";
}
cout << ":\n";
}
//draw bottom
cout << ":";
for (width = 1; width < boxSpacesWidth; width += 1) {
cout << ".";
}
cout << ":\n";
}
//Moving Rectangle
void BoxClass::Print_Rectangle_Moving(int x, int y, int horizontalSpaces, int verticleSpaces) {
//calc
boxSpacesWidth = (3 * x) - 4;
rightWall = ((x-1)*3) + horizontalSpaces;
retrieveX = (ceil((((x-1)*3)/2))+1)+horizontalSpaces;
retrieveY = verticleSpaces;
cout << retrieveY<<endl;
//New Line
for (i = 1; i <= verticleSpaces; i += 1) {
cout << "\n";
}
//draw top of box
for (width = 1; width <= horizontalSpaces; width+=1) {
cout << " ";
}
for (width = 1; width < x; width += 1) {
cout << "...";
}
cout << "\n";
//draw sides
for (height = 1; height < y; height += 1) {
for (width = 1; width <= horizontalSpaces; width += 1) {
cout << " ";
}
cout << ":";
height_Count++;
for (width = 1; width < boxSpacesWidth; width += 1) {
cout << " ";
}
cout << ":\n";
}
//draw bottom
for (width = 1; width <= horizontalSpaces; width += 1) {
cout << " ";
}
cout << ":";
for (width = 1; width < boxSpacesWidth; width += 1) {
cout << ".";
}
cout << ":\n";
}
void BoxClass::Rectangle_Movement(int speed) {
speed_Var = speed;
//Rectangle Movement
while (GetAsyncKeyState(VK_ESCAPE) == false) {
if (GetAsyncKeyState(R_KEY)) {
system("CLS");
break;
}
if (GetAsyncKeyState(W_KEY)) {
if (verticleCount > 0) {
system("CLS");
verticleCount = verticleCount - speed_Var;
Print_Rectangle_Moving(recWidth, recHeight, horizontalCount, verticleCount);
}
}
if (GetAsyncKeyState(S_KEY)) {
system("CLS");
verticleCount = verticleCount + speed_Var;
Print_Rectangle_Moving(recWidth, recHeight, horizontalCount, verticleCount);
}
if (GetAsyncKeyState(A_KEY)) {
if (horizontalCount > 0) {
system("CLS");
horizontalCount = horizontalCount - (speed_Var*2);
Print_Rectangle_Moving(recWidth, recHeight, horizontalCount, verticleCount);
}
}
if (GetAsyncKeyState(D_KEY)) {
if (rightWall < 113) {
system("CLS");
horizontalCount = horizontalCount + (speed_Var*2);
Print_Rectangle_Moving(recWidth, recHeight, horizontalCount, verticleCount);
}
}
if (GetAsyncKeyState(VK_SPACE)) {
}
}
}
// constructor
BoxClass::BoxClass(int x, int y) {
//variable definition
height_Count = 1;
speed_Var = 1;
horizontalCount = 0;
verticleCount = 0;
recWidth = x;
recHeight = y;
};
BoxClass.h:
#ifndef BOXCLASS_H
#define BOXCLASS_H
class BoxClass {
unsigned short int width;
int height, i, recWidth, recHeight, rightWall;
float boxSpacesWidth, height_Count;
int width_Var, height_Var, position_Var;
int speed_Var = 1;
unsigned short int horizontalCount = 0, verticleCount = 0;
protected:
//retrieve values for bullet spawn location
int retrieveX, retrieveY;
public:
void Print_Rectangle_Moving(int x, int y, int horizontalSpaces, int verticleSpaces);
void Print_Solid_Rectangle();
void Rectangle_Movement(int speed);
// constructor
BoxClass(int x, int y);
};
#endif
Bullet.cpp:
#include "stdafx.h"
#include "Bullet.h"
#include <iostream>
#include <Windows.h>
using namespace std;
void Bullet::Bullet_Draw_Collision() {
for (int height = 1; height <= 2; height+=1) {
cout << "|\n";
}
}
Bullet::Bullet() {
}
Bullet.h:
#ifndef BULLET_H
#define BULLET_H
#include "BoxClass.h"
class Bullet : public BoxClass {
public:
void Bullet_Draw_Collision();
//constructor
Bullet();
};
#endif
ConsolWindow.cpp:
#include "stdafx.h"
#include "ConsolWindow.h"
#include <iostream>
#include <Windows.h>
using namespace std;
int Find_Consol_Size() {
CONSOLE_SCREEN_BUFFER_INFO csbi;
int columns, rows;
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi);
columns = csbi.srWindow.Right - csbi.srWindow.Left + 1;
rows = csbi.srWindow.Bottom - csbi.srWindow.Top + 1;
return columns;
}
void Set_Consol_Size(int x, int y) {
HWND console = GetConsoleWindow();
RECT r;
GetWindowRect(console, &r);
MoveWindow(console, r.left, r.top, x, y, TRUE);
}
void Position_Consol(int x, int y) {
HWND consoleWindow = GetConsoleWindow();
SetWindowPos(consoleWindow, 0, x, y, 0, 0, SWP_NOSIZE | SWP_NOZORDER);
}
ConsolWindow.h:
#ifndef CONSOLWINDOW_H
#define CONSOLWINDOW_H
int Find_Consol_Size();
void Set_Consol_Size(int x, int y);
void Position_Consol(int x, int y);
#endif
答案 0 :(得分:0)
在c ++中,构造派生类型意味着必须构造对象的基础部分和派生部分。这是通过在派生类型的构造函数可以开始之前调用base的构造函数来完成的。
默认行为是使用base的默认构造函数。但是,您可以通过将其添加到member initialization list并为其提供适当的参数来指示要使用的其他基础构造函数。
在您的情况下,请注意BoxClass
只有一个构造函数必须提供x
和y
,但Bullet
没有这样的构造论证。也许某些默认值(如零或一些)可能是合适的,但我怀疑您会想要将这些参数添加到Bullet
类中。以下是一些示例,说明如何解决问题。
通过询问Bullet
的构造参数:
class Bullet : public BoxClass
{
public:
//constructor
Bullet(int x, int y);
};
Bullet::Bullet(int x, int y) :
BoxClass(x, y) // Indicates which BoxClass constructor to use
{}
通过向BoxClass
提供任意构造参数:
class Bullet : public BoxClass
{
public:
//constructor
Bullet();
};
Bullet::Bullet() :
BoxClass(1, 1)
{}
或者通过向BoxClass添加默认构造函数,例如通过为每个现有构造函数的参数提供默认值:
class BoxClass
{
public:
// This constructor is now a default constructor
BoxClass(int x = 1, int y = 1);
};
class Bullet : public BoxClass
{
public:
//constructor
Bullet();
};
Bullet::Bullet() // Uses the default BoxClass constructor
{}
哪种解决方案最好取决于您的设计目标,但我怀疑第一种解决方案可能更合适。