您好, 我试图使用std :: string变量' name'来实例化一个匿名对象。但intellisenen给我错误说
E0291 no default constructor exists for class "Player" GoldGame e:\C++ Projects\Hello World\GoldGame\GoldGame.cpp 17
我提供了一个构造函数,它只能获取一个std :: string变量,因为其他参数都是默认值。
你们可以对此有所了解吗?
让我更加困惑的是,当我改变时
Player(name);
到
Player a(name);
或
Player("test");
然后intellisense对那些完全没问题。
GoldGame.cpp
#include "stdafx.h"
#include "Creature.h"
#include "Player.h"
#include <iostream>
#include <string>
int main()
{
std::cout << "Enter your name: ";
std::string name;
std::cin >> name;
Player(name);
return 0;
}
Creature.h
#pragma once
#include <string>
class Creature
{
public:
Creature(const std::string &name, const char symbol, const int health, const int damage, const int gold);
~Creature();
//getters
const std::string& getName() { return m_name; }
const char getSymbol() { return m_symbol; }
const int getHealth() { return m_health; }
const int getDamage() { return m_damage; }
const int getGold() { return m_gold; }
//health, gold and dead
void reduceHealth(const int healthMinus);
void addGold(const int gold);
bool isDead();
private:
std::string m_name;
char m_symbol;
int m_health;
int m_damage;
int m_gold;
};
Creature.cpp
#include "stdafx.h"
#include "Creature.h"
Creature::Creature(const std::string & name, const char symbol, const int health, const int damage, const int gold)
:m_name(name), m_symbol(symbol), m_health(health), m_damage(damage), m_gold(gold)
{
}
Creature::~Creature()
{
}
void Creature::reduceHealth(const int healthMinus)
{
m_health -= healthMinus;
}
void Creature::addGold(const int gold)
{
m_gold += gold;
}
bool Creature::isDead()
{
if (m_health>0)
{
return true;
}
else
{
return false;
}
}
Player.h
#pragma once
#include "Creature.h"
#include <string>
class Player :
public Creature
{
public:
Player(const std::string &name, const char symbol='@', const int health=10, const int damage=1, const int gold=0);
~Player();
const int getLevel() { return m_level; }
void levelUp();
bool hasWon();
private:
int m_level;
};
Player.cpp
#include "stdafx.h"
#include "Player.h"
Player::Player(const std::string & name, const char symbol, const int health, const int damage, const int gold)
:Creature(name,symbol,health,damage,gold)
{
}
Player::~Player()
{
}
void Player::levelUp()
{
++m_level;
}
bool Player::hasWon()
{
if (m_level>=20)
{
return true;
}
else
{
return false;
}
}
答案 0 :(得分:3)
name
没有按照您的想法行事。它声明了Player
类型的新变量Player
并调用默认构造函数。如果要实例化匿名(Player(name));
// or
Player{name}; // list initialization since C++11
变量,则需要编写
object NonFatal {
def apply(t: Throwable): Boolean = t match {
case _: VirtualMachineError | _: ThreadDeath | _: InterruptedException | _: LinkageError | _: ControlThrowable => false
case _ => true
}
def unapply(t: Throwable): Option[Throwable] = if (apply(t)) Some(t) else None
}