我有这个动画,一种闪烁的动画,这样当点击按钮时,矩形“闪烁”。我已经为动画编写了代码,只是想知道是否有更好的方法来实现这个动画。有什么建议?
代码如下:
<Window.Resources>
<Storyboard x:Key="OnClick1">
<ObjectAnimationUsingKeyFrames Duration="0:0:10" Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="rectangle">
<DiscreteObjectKeyFrame KeyTime="0" Value="{x:Static Visibility.Collapsed}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.1" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{x:Static Visibility.Collapsed}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.3" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{x:Static Visibility.Collapsed}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.5" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.6" Value="{x:Static Visibility.Collapsed}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.7" Value="{x:Static Visibility.Visible}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.8" Value="{x:Static Visibility.Collapsed}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.9" Value="{x:Static Visibility.Visible}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Window.Triggers>
<EventTrigger RoutedEvent="ButtonBase.Click" SourceName="button">
<BeginStoryboard Storyboard="{StaticResource OnClick1}"/>
</EventTrigger>
</Window.Triggers>
<Grid x:Name="LayoutRoot">
<Rectangle x:Name="rectangle" Fill="#FFF4F4F5" HorizontalAlignment="Left" Height="35" Margin="129,166,0,0" Stroke="Black" VerticalAlignment="Top" Width="73"/>
<Button x:Name="button" Content="Button" Margin="272,158,263,0" Height="37" VerticalAlignment="Top"/>
</Grid>
答案 0 :(得分:21)
您可以在矩形的ObjectAnimationUsingKeyFrames
属性上使用简单的DoubleAnimation
,而不是Opacity
动画:
<Storyboard x:Key="OnClick1">
<DoubleAnimation Storyboard.TargetName="rectangle"
Storyboard.TargetProperty="Opacity"
From="0"
To="1"
RepeatBehavior="10x"
AutoReverse="True"
Duration="0:0:0.1"/>
</Storyboard>
答案 1 :(得分:3)
我知道这是一个旧帖子,但要加入Pavlo的答案,这对我有帮助并且是正确的。 我想要更多的实际闪烁效果,而不是快速的淡入淡出&#34; 。我使用了他的动画代码并对其进行了一些修改:
在您的资源中:
<!-- Animation to flicker, like a cursor when typing -->
<Storyboard x:Key="AnimateFlicker" RepeatBehavior="Forever">
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="0"
To="1"
AutoReverse="True"
BeginTime="0:0:1"
Duration="0:0:0.08" />
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="1"
To="1"
AutoReverse="True"
Duration="0:0:0.4" />
<DoubleAnimation Storyboard.TargetProperty="Opacity"
From="1"
To="0"
AutoReverse="True"
Duration="0:0:0.08" />
</Storyboard>
在你的XAML中:
<TextBlock Text="Flicker Me" FontSize="14" Margin="0">
<TextBlock.Triggers>
<EventTrigger RoutedEvent="Loaded">
<BeginStoryboard Storyboard="{StaticResource AnimateFlicker}" />
</EventTrigger>
</TextBlock.Triggers>
</TextBlock>
答案 2 :(得分:1)
这是需要它的人的C#代码版本......
if (IsImageBlinking)
{
DoubleAnimation da = new DoubleAnimation();
da.From = 1.0;
da.To = 0.0;
da.RepeatBehavior = RepeatBehavior.Forever;
da.AutoReverse = true;
sb.Children.Add(da);
Storyboard.SetTargetProperty(da, new PropertyPath("(Image.Opacity)"));
Storyboard.SetTarget(da, image1);
sb.Begin();
}
另一方面,你可以为任何这样的控制实现闪烁。
<UserControl.Resources>
<Thickness x:Key="ControlMargin">0 5 0 0</Thickness>
<Storyboard x:Key="AlertArea" >
<DoubleAnimation Storyboard.TargetName="gdPersonData"
Storyboard.TargetProperty="Opacity"
From="0"
To="1"
RepeatBehavior="3x"
AutoReverse="True"
Duration="0:0:0.1"/>
</Storyboard>
<Storyboard x:Key="AlertArea2" >
<DoubleAnimation Storyboard.TargetName="gdPersonData"
Storyboard.TargetProperty="Opacity"
From="1"
To="0"
RepeatBehavior="1x"
AutoReverse="True"
Duration="0:0:0.1"/>
</Storyboard>
</UserControl.Resources>
AlertArea 将生成3次闪烁,完成后我们必须使用 AlertArea2 恢复Opacity
。
在UserControl/Window
..
Storyboard sb = this.FindResource("AlertArea") as Storyboard;
sb.Completed += Sb_Completed;
..
private void Sb_Completed(object sender, EventArgs e)
{
Storyboard sb2 = this.FindResource("AlertArea2") as Storyboard;
sb2.Begin();
}
在你需要开始闪烁的地方做这个
Dispatcher.BeginInvoke((Action)(() =>
{
Storyboard sb = this.FindResource("AlertArea") as Storyboard;
sb.Begin();
}));