如何在放置物体之前使用ARKit Scenekit测量水平平面?我想在放置物品之前有一个房间模型。提前谢谢!
答案 0 :(得分:0)
提前知道房间的大小很棘手......
测量任何检测到的平面的大小不是:
每次检测到水平或垂直曲面时(假设您已启用它们),将生成ARPlaneAnchor:
当您运行启用了planeDetection选项的全局跟踪AR会话时,会话会自动将锚点列表添加到每个平面ARKit使用后向摄像头检测到的ARPlaneAnchor对象。每个平面锚提供有关估计的表面位置和形状的信息。
这在以下委托回调中调用:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { }
因此你可以得到ARPlaneAnchor的宽度:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. Get The Current ARPlaneAnchor
guard let anchor = anchor as? ARPlaneAnchor else { return }
//2. Log The Initial Width & Height
print("""
Initial Width = \(anchor.extent.x)
Initial Height = \(anchor.extent.z)
""")
}
这个初始解决方案存在一个问题,因为ARPlaneAnchor通过以下回调得到更新(例如它的大小更改):
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) { }
因此,如果您想跟踪ARPlaneAnchor
的更新大小,则需要考虑这一点。
让我们来看看如何做到这一点:
首先我们创建自己的SCNNode Subclass
名为PlaneNode,即使在更新时也会返回平面大小。
请注意,您不需要创建子类来获得相同的结果,尽管我可以轻松地重用它:
class PlaneNode: SCNNode {
let DEFAULT_IMAGE: String = "defaultGrid"
let NAME: String = "PlaneNode"
var planeGeometry: SCNPlane
var planeAnchor: ARPlaneAnchor
var widthInfo: String!
var heightInfo: String!
var alignmentInfo: String!
//---------------
//MARK: LifeCycle
//---------------
/// Inititialization
///
/// - Parameters:
/// - anchor: ARPlaneAnchor
/// - node: SCNNode
/// - node: Bool
init(anchor: ARPlaneAnchor, node: SCNNode, image: Bool, identifier: Int, opacity: CGFloat = 0.25){
//1. Create The SCNPlaneGeometry
self.planeAnchor = anchor
self.planeGeometry = SCNPlane(width: CGFloat(anchor.extent.x), height: CGFloat(anchor.extent.z))
let planeNode = SCNNode(geometry: planeGeometry)
super.init()
//2. If The Image Bool Is True We Use The Default Image From The Assets Bundle
let planeMaterial = SCNMaterial()
if image{
planeMaterial.diffuse.contents = UIImage(named: DEFAULT_IMAGE)
}else{
planeMaterial.diffuse.contents = UIColor.cyan
}
//3. Set The Geometries Contents
self.planeGeometry.materials = [planeMaterial]
//4. Set The Position Of The PlaneNode
planeNode.simdPosition = float3(self.planeAnchor.center.x, 0, self.planeAnchor.center.z)
//5. Rotate It On It's XAxis
planeNode.eulerAngles.x = -.pi / 2
//6. Set The Opacity Of The Node
planeNode.opacity = opacity
//7. Add The PlaneNode
node.addChildNode(planeNode)
//8. Set The Nodes ID
node.name = "\(NAME) \(identifier)"
}
required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") }
/// Updates The Size Of The Plane As & When The ARPlaneAnchor Has Been Updated
///
/// - Parameter anchor: ARPlaneAnchor
func update(_ anchor: ARPlaneAnchor) {
self.planeAnchor = anchor
self.planeGeometry.width = CGFloat(anchor.extent.x)
self.planeGeometry.height = CGFloat(anchor.extent.z)
self.position = SCNVector3Make(anchor.center.x, 0.01, anchor.center.z)
returnPlaneInfo()
}
//-----------------------
//MARK: Plane Information
//-----------------------
/// Returns The Size Of The ARPlaneAnchor & Its Alignment
func returnPlaneInfo(){
let widthOfPlane = self.planeAnchor.extent.x
let heightOfPlane = self.planeAnchor.extent.z
var planeAlignment: String!
switch planeAnchor.alignment {
case .horizontal:
planeAlignment = "Horizontal"
case .vertical:
planeAlignment = "Vertical"
}
#if DEBUG
print("""
Width Of Plane = \(String(format: "%.2fm", widthOfPlane))
Height Of Plane = \(String(format: "%.2fm", heightOfPlane))
Plane Alignment = \(planeAlignment)
""")
#endif
self.widthInfo = String(format: "%.2fm", widthOfPlane)
self.heightInfo = String(format: "%.2fm", heightOfPlane)
self.alignmentInfo = planeAlignment
}
}
创建了我们的子类后,我们需要在ViewController
中使用它。您通常会获得多个ARPlaneAnchor
,但在此示例中我们假设会有一个。{/ p>
所以我们将创建一个引用我们的PlaneNode的变量:
var planeNode:PlaneNode?
然后在ARSCNViewDelegate中我们将创建我们的PlaneNode:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. Get The Current ARPlaneAnchor
guard let anchor = anchor as? ARPlaneAnchor else { return }
//2. Create The PlaneNode
if planeNode == nil{
planeNode = PlaneNode(anchor: anchor, node: node, image: true, identifier: 0, opacity: 1)
node.addChildNode(planeNode!)
planeNode?.name = String("Detected Plane")
}
}
然后您需要做的就是跟踪PlaneNode的更新,例如:
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
guard let anchor = anchor as? ARPlaneAnchor, let existingPlane = planeNode else { return }
existingPlane.update(anchor)
}
如果一切按计划进行,您应该在consoleLog:
平面宽度= 0.07米
平面高度= 0.15米
平面对齐=可选(“水平”)
希望这足以让你开始......