所以我试图在随机位置创建一系列“boids”,它们以随机的速度飞行,但是我在移动列表中的rects时遇到了一些麻烦,尽管我可以绘制它们。我使用提供的向量模块,可以找到整个代码和模块here。 png我用于精灵。
更新:通过使用实例位置向量而不是类向量,我得到了一个矩形移动。但是现在只绘制了一个boid。我怀疑在相同的位置绘制了更多的boid。
class Boid():
def __init__(self, screen):
self.bird = pygame.image.load("birdie.png")
self._pos = Vector2D(random.randint(0, screen.get_width()),
random.randint(0, screen.get_height()))
self._vel = Vector2D((random.randint(1, 10) / 5.0),
(random.randint(1, 10) / 5.0))
self.speed = random.randint(1, 5)
self.bird_rect = self.bird.get_rect(center=(self._pos.x, self._pos.y))
self._boids = []
def add_boid(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self._boids.append(Boid(screen))
def move_boids(self):
s = Screen()
#self.bird_rect.move_ip(self._vel.x, self._vel.y)
self._pos += (self._vel * self.speed)
#bounds check
if self._pos.x + self.bird_rect.width >= s.width:
self._pos.x = s.width - self.bird_rect.width
self._vel.x *= -1
elif self._pos.x <= 0:
self._pos.x = 0
self._vel.x *= -1
if self._pos.y - self.bird_rect.height <= 0:
self._pos.y = self.bird_rect.height
self._vel.y *= -1
elif self._pos.y >= s.height:
self._pos.y = s.height - self.bird_rect.height
self._vel.y *= -1
def draw_boids(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
print(len(self._boids))
for boid in self._boids:
self.boidRect = pygame.Rect(self.bird_rect)
#edit: changed boid._pos.x and y to self._pos.x and y
self.boidRect.x = self._pos.x
self.boidRect.y = self._pos.y
screen.blit(self.bird, self.boidRect)
答案 0 :(得分:2)
您必须遍历self._boids
列表中的所有boid,并更新其_pos
和bird_rect
属性以移动它们。
def move_boids(self):
s = Screen()
for boid in self._boids:
boid._pos += boid._vel * boid.speed
boid.bird_rect.center = boid._pos
# Bounds check.
if boid._pos.x + boid.bird_rect.width >= s.width:
boid._pos.x = s.width - boid.bird_rect.width
boid._vel.x *= -1
elif boid._pos.x <= 0:
boid._pos.x = 0
boid._vel.x *= -1
if boid._pos.y - boid.bird_rect.height <= 0:
boid._pos.y = boid.bird_rect.height
boid._vel.y *= -1
elif boid._pos.y >= s.height:
boid._pos.y = s.height - boid.bird_rect.height
boid._vel.y *= -1
您还可以稍微简化draw
方法。
def draw_boids(self):
# Blit all boids at their rects.
for boid in self._boids:
screen.blit(boid.bird, boid.bird_rect)