创建程序来随机化乌龟的移动,但是一旦接触到边界(窗口)就无法让它破坏循环。尝试了一些解决方案,提出了类似的问题,但仍然没有运气。
from turtle import Turtle, Screen
import random
def createTurtle(color, width):
tempName = Turtle("turtle")
tempName.speed("fastest")
tempName.color(color)
tempName.width(width)
return tempName
def inScreen(screen, turt):
min_x, max_x = -wn.window_width() / 2 , wn.window_width() / 2
min_y, max_y = -wn.window_height() / 2 , wn.window_height() / 2
turtleX, turtleY = turt.pos()
while (min_x < turtleX < max_x) and (min_y < turtleY < max_y):
turt.left(random.randrange(360))
turt.fd(random.randrange(100))
turtleX, turtleY = turt.pos()
print(turtleX, ",", turtleY)
wn = Screen()
alpha = createTurtle("red", 3)
inScreen(wn, alpha)
wn.exitonclick()
答案 0 :(得分:0)
变量turtleX和turtleY正在您的while条件中使用,但您永远不会在循环中重新评估它们。
这就是您的打印功能仅输出0.0 , 0.0