我不完全确定UIBezierPath
应该如何运作。
我在屏幕中间添加了一个简单的UIView
,我想通过在其图层中添加一个遮罩来剪切它。我试过这个,以为我在视图中间得到了类似于losange的东西:
override func viewDidLoad() {
super.viewDidLoad()
viewToClip.backgroundColor = .white
let bezierPath = UIBezierPath()
bezierPath.move(to: viewToClip.center)
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x - 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y - 5))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x + 5, y: viewToClip.center.y))
bezierPath.addLine(to: CGPoint(x: viewToClip.center.x, y: viewToClip.center.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
viewToClip.layer.mask = testLayer
}
但不是这样,视图就会从屏幕上消失。我做错了什么?
感谢您的帮助。
答案 0 :(得分:-2)
你能试试吗
import UIKit
class bb: UIView {
var once:Bool = true
override func draw(_ rect: CGRect) {
if(once)
{
once = false
self.backgroundColor = .white
let bezierPath = UIBezierPath()
let cen = CGPoint.init(x: self.bounds.size.width/2, y: self.bounds.size.height/2)
bezierPath.move(to: cen)
bezierPath.addLine(to: CGPoint(x: cen.x - 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y - 5))
bezierPath.addLine(to: CGPoint(x: cen.x + 5, y: cen.y))
bezierPath.addLine(to: CGPoint(x: cen.x, y: cen.y + 5))
bezierPath.close()
let testLayer = CAShapeLayer()
testLayer.path = bezierPath.cgPath
testLayer.lineWidth = 1.0
testLayer.strokeColor = UIColor.blue.cgColor
testLayer.fillColor = UIColor.green.cgColor
self.layer.addSublayer(testLayer)
}
}