ARImageAnchor变换矩阵的坐标与ARPlaneAnchor变换矩阵的区别太大

时间:2018-03-13 15:57:30

标签: ios swift augmented-reality arkit

我正在做这件事:

  1. 垂直平面检测
  2. 垂直平面上的图像识别
  3. 图像悬挂在检测到的平面上(在我的墙上)。在这两种情况下,我都会从ARSCNViewDelegate实现renderer:didAddNode:forAnchor:函数。我站在垂直平面检测和图像识别的地方。

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
        guard let shipScene = SCNScene(named: "ship.scn"), let shipNode = shipScene.rootNode.childNode(withName: "ship", recursively: false) else { return }
        shipNode.position = SCNVector3(anchor.transform.columns.3.x, anchor.transform.columns.3.y, anchor.transform.columns.3.z)
        sceneView.scene.rootNode.addChildNode(shipNode)
        print(anchor.transform)
    }
    

    在垂直平面检测的情况下,anchor将是ARPlaneAnchor。在图像识别的情况下,anchor将是ARImageAnchor

    为什么这两个锚点的变换矩阵如此不同?我正在打印anchor.transform,我得到了这些结果:

    1

    simd_float4x4([
        [0.941312,  0.0,        -0.337538,  0.0)],
        [0.336284,  -0.0861278, 0.937814,   0.0)],
        [-0.0290714,-0.996284,  -0.0810731, 0.0)],
        [0.191099,  0.172432,   -1.14543,   1.0)]
    ])
    

    2

    simd_float4x4([
        [0.361231,  0.10894,    0.926093,   0.0)],
        [-0.919883, -0.121052,  0.373049,   0.0)],
        [0.152743,  -0.986651,  0.0564843,  0.0)],
        [75.4418,   10.9618,    -14.3788,   1.0)]
    ])
    

    因此,如果我想在检测到的垂直平面上放置一个3D对象,我可以简单地使用[x = 0.191099, y = 0.172432, z = -1.14543]作为坐标来设置我的节点(myNode)的位置,然后将此节点添加到使用sceneView.scene.rootNode.addChildNode(myNode)的场景,但如果我想在检测到的图像的锚点上放置3D对象,我就无法使用[x = 75.4418, y = 10.9618, z = -14.3788]

    如何在检测到的图像锚点上放置3D对象?我真的不明白ARImageAnchor的变换矩阵。

1 个答案:

答案 0 :(得分:4)

以下是我使用func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)方法的示例:

func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

    //1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
    guard let currentImageAnchor = anchor as? ARImageAnchor else { return }

    let x = currentImageAnchor.transform
    print(x.columns.3.x, x.columns.3.y , x.columns.3.z)

    //2. Get The Targets Name
    let name = currentImageAnchor.referenceImage.name!

    //3. Get The Targets Width & Height In Meters
    let width = currentImageAnchor.referenceImage.physicalSize.width
    let height = currentImageAnchor.referenceImage.physicalSize.height

    print("""
    Image Name = \(name)
    Image Width = \(width)
    Image Height = \(height)
    """)

    //4. Create A Plane Geometry To Cover The ARImageAnchor
    let planeNode = SCNNode()
    let planeGeometry = SCNPlane(width: width, height: height)
    planeGeometry.firstMaterial?.diffuse.contents = UIColor.white
    planeNode.opacity = 0.25
    planeNode.geometry = planeGeometry

    //5. Rotate The PlaneNode To Horizontal
    planeNode.eulerAngles.x = -.pi/2

    //The Node Is Centered In The Anchor (0,0,0)
    node.addChildNode(planeNode)


    //6. Create AN SCNBox
    let boxNode = SCNNode()
    let boxGeometry = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)

    //7. Create A Different Colour For Each Face
    let faceColours = [UIColor.red, UIColor.green, UIColor.blue, UIColor.cyan, UIColor.yellow, UIColor.gray]
    var faceMaterials = [SCNMaterial]()

    //8. Apply It To Each Face
    for face in 0 ..< 5{
        let material = SCNMaterial()
        material.diffuse.contents = faceColours[face]
        faceMaterials.append(material)
    }
    boxGeometry.materials = faceMaterials
    boxNode.geometry = boxGeometry

    //9. Set The Boxes Position To Be Placed On The Plane (node.x + box.height)
    boxNode.position = SCNVector3(0 , 0.05, 0)

    //10. Add The Box To The Node
    node.addChildNode(boxNode)


}

根据我的理解(我当然可能错误),您会知道您的展示位置区域是referenceImage.physicalSize的宽度和高度,以米为单位表示:

let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height

因此,您需要在这些边界内扩展您的内容(如果需要适合),假设您希望它看起来覆盖图像。