我正在尝试将ARImageAnchor放置在与ARPlaneAnchor相同的位置,但它无法正常工作。这是renderer
函数的开始,我认为问题在于:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let imageAnchor = anchor as? ARImageAnchor else { return }
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
...
}
当我评论与planeAnchor有关的所有内容时,它工作正常,但是一旦我尝试将它们放在同一个位置,它仍会编译,但它不会检测参考图像。以前有人看到这样的问题吗?谢谢!
更新:使用sceneView作为我的ARSCNView,我使用此代码:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("got here")
guard let touchLocation = touches.first?.location(in: sceneView),
let hitTest = sceneView?.hitTest(touchLocation, options: nil),
//let detectedPlane = planes[planeAnchor],
let nodeTapped = hitTest.first?.node,
let nodeName = nodeTapped.name else { return }
print("got here 2")
print(nodeName)
}
但是“来到这里2”从未打印过,当我点击飞机时没有任何反应。我该怎么办?
答案 0 :(得分:0)
进一步观察我不这是可能的。
如果您将ARWorldTrackingConfiguration
设置为检测平面,例如:
configuration.planeDetection = .horizontal
然后在委托方法中添加此调试日志:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
print(anchor.classForCoder)
}
您将看到,当您检测到目标图像时,它将记录ARImageAnchor
,而如果它检测到水平面,则会记录:ARPlaneAnchor
。
这就是为什么你的警卫声明不能解释的原因:
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
仅仅因为同时不能有两个锚点......
有ARPlaneAnchor
或ARImageAnchor
。
基于您上次回复的更新,这将允许您获取这些属性:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor
guard let currentImageAnchor = anchor as? ARImageAnchor else { return }
//2. Get The Targets Name
let name = currentImageAnchor.referenceImage.name!
//3. Get The Targets Width & Height
let width = currentImageAnchor.referenceImage.physicalSize.width
let height = currentImageAnchor.referenceImage.physicalSize.height
//4. Log The Reference Images Information
print("""
Image Name = \(name)
Image Width = \(width)
Image Height = \(height)
""")
}
我仍然不明白为什么你需要一个PlaneAnchor,你可以用它来显示模型等:))
如果你想在那个Anchor上添加一些内容,那么试试这个:
/// Generates An SCNPlane On The Detected Image At The Size Of The Target
///
/// - Parameters:
/// - node: SCNNode
/// - width: CGFloat
/// - height: CGFloat
func generateModel(_ node: SCNNode, width: CGFloat, height: CGFloat){
let nodeToAdd = SCNNode()
let planeGeometry = SCNPlane(width: width, height: height)
planeGeometry.firstMaterial?.diffuse.contents = UIColor.red
nodeToAdd.geometry = planeGeometry
nodeToAdd.transform = SCNMatrix4MakeRotation(-Float.pi / 2, 1, 0, 0)
node.addChildNode(nodeToAdd)
}
并在委托方法中调用它:
generateModel(node, width: width, height: height)
我认为这是你想要实现的目标。
更新:要在添加的节点上获取hitTest,只需使用touchesBegan,例如。
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch = touches.first?.location(in: self.augmentedRealityView),
let hitTest = self.augmentedRealityView?.hitTest(touch, options: nil),
let nodeTapped = hitTest.first?.node,
let nodeName = nodeTapped.name else { return }
print(nodeName)
}
<强>更新强>
如果放置在ImageAnchor
上的对象看起来不稳定,则可能是您在ARAssets Bundle中错误地设置了referenceImage
大小: