我正在制作一张由32张牌组成的纸牌游戏。卡值为10(最高),9,8,7,国王,皇后,杰克(最低)。它是四个玩家的纸牌游戏。必须有五个级别,包括球员和锦标赛。我制作的第一堂课是卡片课程:
public class Cards
{
private string face;
private string suit;
public Cards(string cardFace, string cardSuit)
{
face = cardFace;
suit = cardSuit;
}
public override string ToString()
{
return face + " van " + suit;
}
}
然后我将这些卡片定义在另一个我称之为Deck的课程中,但是卡片中没有任何附加值,在甲板课程内部还有洗牌活动,这应该发生在每一轮之后
public class Deck
{
private Cards[] deck;
private int currentCard;
private const int NUMBER_OF_CARDS = 32;
private Random ranNum;
public Deck()
{
string[] faces = { "Jack", "Queen", "King", "Ace", "seven", "eight", "Nine", "Ten" };
string[] suits = { "Diamonds", "Hearts", "Spades", "Clubs" };
deck = new Cards[NUMBER_OF_CARDS];
currentCard = 0;
ranNum = new Random();
for (int count = 0; count < deck.Length; count++)
deck[count] = new Cards(faces[count % 8], suits[count / 8]);
}
public void shuffel()
{
int currentCard = 0;
for (int first = 0; first < deck.Length; first++)
{
int second = ranNum.Next(NUMBER_OF_CARDS);
Cards temp = deck[first];
deck[first] = deck[second];
deck[second] = temp;
}
}
public Cards DealCards()
{
if (currentCard < deck.Length)
return deck[currentCard++];
else
return null;
}
}
这是程序类:
public class Program
{
public static void Main(string[] args)
{
Deck deck1 = new Deck();
deck1.shuffel();
for (int i = 0; i < 16; i++)
{
Console.WriteLine(deck1.DealCards());
if ((i + 1) % 4 == 0)
Console.WriteLine();
}
Console.ReadLine();
}
}
我遇到麻烦如何将其作为用户输入的玩家名称为4,发牌应该去,因为每个玩家将有四张牌,我可以用这个代码制作四手牌而不分配给玩家的名称,以及应该有用户输入用户想要播放的卡。任何有价值的帮助都将受到高度赞赏。