旋转BufferedImage实例

时间:2011-02-07 06:04:41

标签: java swing rotation bufferedimage graphics2d

我无法显示旋转的BufferedImage。我认为旋转工作正常,但我实际上无法将其绘制到屏幕上。我的代码:

Class extends JPanel {
    BufferedImage img;
    int rotation = 0;

    public void paintComponent(Graphics g) {
        g.clearRect(0, 0, getWidth(), getHeight());
        img2d = img.createGraphics();
        img2d.rotate(Math.toRadians(rotation), img.getWidth() / 2, img.getHeight() / 2);
        g.drawImage(img, imgx, imgy, null);
        this.repaint();
    }
}

这对我不起作用。我找不到任何方法将轮换的img2d绘制到g

编辑:我有多个被绘制到g的对象,所以我无法旋转它。我需要能够单独旋转。

3 个答案:

答案 0 :(得分:33)

也许你应该尝试使用这样的AffineTransform

    AffineTransform transform = new AffineTransform();
    transform.rotate(radians, bufferedImage.getWidth()/2, bufferedImage.getHeight()/2);
    AffineTransformOp op = new AffineTransformOp(transform, AffineTransformOp.TYPE_BILINEAR);
    bufferedImage = op.filter(bufferedImage, null);

希望这有帮助。

答案 1 :(得分:19)

我会使用Graphics2D.drawImage(image, affinetranform, imageobserver)

下面的代码示例将图像旋转并转换为组件的中心。这是结果的屏幕截图:

screenshot

 public static void main(String[] args) throws IOException {
    JFrame frame = new JFrame("Test");

    frame.add(new JComponent() {

         BufferedImage image = ImageIO.read(new URL("http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png"));

         @Override
         protected void paintComponent(Graphics g) {
              super.paintComponent(g);

              // create the transform, note that the transformations happen
              // in reversed order (so check them backwards)
              AffineTransform at = new AffineTransform();

              // 4. translate it to the center of the component
              at.translate(getWidth() / 2, getHeight() / 2);

              // 3. do the actual rotation
              at.rotate(Math.PI/4);

              // 2. just a scale because this image is big
              at.scale(0.5, 0.5);

              // 1. translate the object so that you rotate it around the 
              //    center (easier :))
              at.translate(-image.getWidth()/2, -image.getHeight()/2);

              // draw the image
              Graphics2D g2d = (Graphics2D) g;
              g2d.drawImage(image, at, null);

              // continue drawing other stuff (non-transformed)
              //...

         }
    });

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.setSize(400, 400);
    frame.setVisible(true);
}

答案 2 :(得分:4)

您正在旋转图形以绘制图像,而不是图像。这就是为什么你看不到任何影响。将旋转应用于您正在绘制的图形,它将绘制旋转的图像:

public void paintComponent(Graphics g) {
    g.clearRect(0, 0, getWidth(), getHeight());
    g.rotate(Math.toRadians(rotation), img.getWidth() / 2, img.getHeight() / 2);
    g.drawImage(img, imgx, imgy, null);
    this.repaint();
}

这可能无法完全按照您的预期绘制,旋转将围绕坐标原点旋转。要使图像围绕其中心旋转,您需要在旋转之前应用坐标平移,例如:

g.translate(imgx >> 1, imgy >> 1);

Graphics2D Tutorial还有更多例子。