我正在使用FLARManager和papervision3d来实现一个小型的增强现实黑客。
我的要求是在点击按钮时偏转模型。
这是我到目前为止所做的:
public class AugmentedReality extends Sprite
{
private var flarManager:FLARManager;
private var scene:Scene3D;
private var camera:FLARCamera3D;
private var viewport:Viewport3D;
private var renderEngine:LazyRenderEngine;
private var pointLight:PointLight3D;
private var activeMarker:FLARMarker;
private var model:DAE;
private var modelContainer:DisplayObject3D;
public function AugmentedReality()
{
start();
}
private function start():void
{
flarManager = new FLARManager("../resources/flar/flarConfig.xml");
addChild(Sprite(flarManager.flarSource));
flarManager.addEventListener(FLARMarkerEvent.MARKER_ADDED, onMarkerAdded);
flarManager.addEventListener(FLARMarkerEvent.MARKER_UPDATED, onMarkerUpdated);
flarManager.addEventListener(FLARMarkerEvent.MARKER_REMOVED, onMarkerRemoved);
flarManager.addEventListener(Event.INIT, onFlarManagerInited);
}
private function onFlarManagerInited(evt:Event):void
{
flarManager.removeEventListener(Event.INIT, onFlarManagerInited);
scene = new Scene3D();
camera = new FLARCamera3D(flarManager.cameraParams);
viewport = new Viewport3D(stage.stageWidth, stage.stageHeight);
addChild(viewport);
renderEngine = new LazyRenderEngine(scene, camera, viewport);
model = new DAE(true, "model", true);
model.load("../resources/assets/geom.dae");
model.scale = 30;
modelContainer = new DisplayObject3D();
modelContainer.addChild(model);
modelContainer.visible = false;
scene.addChild(modelContainer);
addEventListener(Event.ENTER_FRAME, loop);
}
循环事件处理程序如下:
private function loop(evt:Event):void
{
if (activeMarker) {
modelContainer.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(activeMarker.transformMatrix);
}
renderEngine.render();
}
我有一个按钮处理程序,如下所示:
public function onButtonClicked(event:Event):void
{
model.yaw(1);
}
它似乎根本没有对模型做任何事情...... :(
请帮助!!!!!!!!!!!!!!!
答案 0 :(得分:0)
尝试在'loop'一侧调用'yaw'或者你的内循环是什么。然后你就能确保'yaw'按预期工作。如果它正在工作,也许'onButtonClicked'的签名是错误的,或者没有正确连接。