当我尝试使用gltf viewer加载我的对象时,会出现该对象。但是当我尝试使用本地服务器加载相同的东西时,该对象不会出现。
在示例文件夹中,我尝试使用加载的相同命令加载Duck.gltf,我可以看到该对象。
是否有任何动态方法可以自动设置对象的x,y和z共同位置的位置并查看模型?
的index.html
<!DOCTYPE html>
<html lang="en">
<head>
<title>MIT Block</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #222222;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1 , 1000);
controls = new THREE.OrbitControls(camera);
// How far you can orbit vertically, upper and lower limits.
controls.minPolarAngle = 0;
controls.maxPolarAngle = Math.PI;
// How far you can dolly in and out ( PerspectiveCamera only )
controls.minDistance = 0;
controls.maxDistance = Infinity;
this.enableZoom = true; // Set to false to disable zooming
this.zoomSpeed = 1.0;
controls.enablePan = true; // Set to false to disable panning (ie vertical and horizontal translations)
controls.enableDamping = true; // Set to false to disable damping (ie inertia)
controls.dampingFactor = 0.25;
scene = new THREE.Scene();
// Instantiate a loader
var loader = new THREE.GLTFLoader();
// Load a glTF resource
loader.load( './models/gltf/Building/MITblock.gltf', function ( gltf ) {
scene.add( gltf.scene );
console.log(gltf.scene);
gltf.animations; // Array<THREE.AnimationClip>
gltf.scene; // THREE.Scene
gltf.scenes; // Array<THREE.Scene>
gltf.cameras; // Array<THREE.Camera>
} );
var light = new THREE.AmbientLight(0xffffff);
scene.add(light);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
</script>
</body>
</html>