构建一个增强图,其中边缘区域添加(下方),v1定义为
gm->create_edge(v1,v2,1);
boost::graph_traits<Graph>::vertex_descriptor v1 = gm-> create_vertex("one",1,1);
如何使用?:
打印或枚举顶点boost::graph_traits<Graph>::vertex_descriptor vd;
这允许我打印顶点id:
Graph::vertex_iterator v, vend, vnext;
for (boost::tie(v, vend) = vertices(gm->g); v != vend; ++v)
std::cout << gm->g[*v].id << ", " << gm->g[*v].color << ", ";
我有一个节点程度的函数,它需要一个顶点描述符,所以,我该如何传递它?
gm->degree( takes vertex_descriptor )?
此links已结束。
答案 0 :(得分:1)
vertices(g)
返回一个迭代器对。指向迭代器会给出描述符。在您自己的示例中,v
为vertex_iterator
,因此*v
为vertex_descriptor
。
让我们使用Boost的degree
函数 - 它也需要一个描述符:
<强> Live On Coliru 强>
#include <boost/graph/adjacency_list.hpp>
namespace MyProgram {
using namespace boost;
struct VertexProps { int id; default_color_type color; };
using Graph = adjacency_list<vecS, vecS, directedS, VertexProps>;
Graph make_sample_graph();
}
#include <iostream>
int main() {
using MyProgram::Graph;
Graph g = MyProgram::make_sample_graph();
Graph::vertex_iterator v, vend;
for (boost::tie(v, vend) = vertices(g); v != vend; ++v) {
std::cout << "Vertex descriptor #" << *v
<< " degree:" << degree(*v, g)
<< " id:" << g[*v].id
<< " color:" << g[*v].color
<< "\n";
}
}
我更喜欢使用ranged-for:
<强> Live On Coliru 强>
for (auto vd : boost::make_iterator_range(vertices(g))) {
std::cout << "Vertex descriptor #" << vd
<< " degree:" << degree(vd, g)
<< " id:" << g[vd].id
<< " color:" << g[vd].color
<< "\n";
}
为了完整性make_sample_graph()
:
namespace MyProgram {
Graph make_sample_graph() {
Graph g(10);
for (auto vd : boost::make_iterator_range(vertices(g)))
g[vd] = { int(vd)*100, {} };
add_edge(1,2,g);
add_edge(2,3,g);
add_edge(4,5,g);
add_edge(4,6,g);
add_edge(6,7,g);
return g;
}
}
打印:
Vertex descriptor #0 degree:0 id:0 color:0
Vertex descriptor #1 degree:1 id:100 color:0
Vertex descriptor #2 degree:2 id:200 color:0
Vertex descriptor #3 degree:1 id:300 color:0
Vertex descriptor #4 degree:2 id:400 color:0
Vertex descriptor #5 degree:1 id:500 color:0
Vertex descriptor #6 degree:2 id:600 color:0
Vertex descriptor #7 degree:1 id:700 color:0
Vertex descriptor #8 degree:0 id:800 color:0
Vertex descriptor #9 degree:0 id:900 color:0