类DoubleAnimation - 动画非常快,文本更长

时间:2018-02-24 21:32:59

标签: c# wpf

关注代码:

XAML:

<Window x:Class="Wpf_Notice.MostrarAviso"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
        xmlns:local="clr-namespace:Wpf_Notice"
        mc:Ignorable="d"
        Title="Notice" Height="300" Width="300" WindowStyle="None" ShowInTaskbar="False" ResizeMode="NoResize" Loaded="Window_Loaded">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="*"/>
            <RowDefinition Height="auto"/>
        </Grid.RowDefinitions>
        <StackPanel Grid.Row="0">
            <!--...-->
        </StackPanel>
        <Canvas Background="Black">
            <Canvas Canvas.Bottom="0" ClipToBounds="True" Name="canMain" Background="Red" Height="97" Width="300">
                <TextBlock FontSize="70" Name="tbmarquee" Height="74" FontFamily="Arial Black" Foreground="White" Canvas.Top="10"></TextBlock>
            </Canvas>
        </Canvas>
    </Grid>
</Window>

快速动画:

private void Window_Loaded(object sender, RoutedEventArgs e)
{
    canMain.Width = ActualWidth;
    tbmarquee.Text = "Donald Trump announced on Friday a new package of measures against North Korea bla bla bla bla bla bla bla bla...";
    UpdateLayout();

    DoubleAnimation doubleAnimation = new DoubleAnimation
    {
        From = -tbmarquee.ActualWidth,
        To = canMain.ActualWidth,
        RepeatBehavior = new RepeatBehavior(2),
        Duration = new Duration(TimeSpan.FromSeconds(10))
    };

    tbmarquee.BeginAnimation(Canvas.RightProperty, doubleAnimation);
}

结果:(快速动画)

enter image description here

慢动画:

private void Window_Loaded(object sender, RoutedEventArgs e)
{
    canMain.Width = ActualWidth;
    tbmarquee.Text = "Donald Trump announced...";
    UpdateLayout();

    DoubleAnimation doubleAnimation = new DoubleAnimation
    {
        From = -tbmarquee.ActualWidth,
        To = canMain.ActualWidth,
        RepeatBehavior = new RepeatBehavior(2),
        Duration = new Duration(TimeSpan.FromSeconds(10))
    };

    tbmarquee.BeginAnimation(Canvas.RightProperty, doubleAnimation);
}

结果:(慢动画)

enter image description here

当文字很小时,动画很慢,现在当文字很长时,动画很快。如何以相同的速度保留2个文本?

任何解决方案?

1 个答案:

答案 0 :(得分:1)

您可以尝试根据UI元素大小设置公式:

Duration = new Duration(TimeSpan.FromSeconds((tbmarquee.ActualWidth + canMain.ActualWidth) * 0.005)));

注意0.005只是一个随机常数,调整它以增加或减少速度。因为字符具有不同的显示大小,所以您应该依赖于UI元素的大小,而不是依赖于string的长度。