我正在下载Collada DAE场景并在SceneKit中渲染它们,但无法让下载的节点“适应”其父节点。我主要关心的是缩放它的y高度以适应父节点。
这是我正在使用的代码:
// Reset everything
node.position = SCNVector3(0, 0, 0)
node.pivot = SCNMatrix4Identity
node.scale = SCNVector3(1, 1, 1)
// Calculate absolute bounding box
let (min, max) = node.boundingBox
let size = max - min
// Get the biggest dimension of the node
guard let scaleRef = [size.x, size.y, size.z].max() else {
return
}
// Desired bounding box is of size SCNVector3(0.4, 0.4, 0.4)
let parentSize: Float = 0.4
let ratio = (parentSize/scaleRef)
node.scale = SCNVector3(node.scale.x * ratio, node.scale.y * ratio, node.scale.z * ratio)
//Correctly position the node at the bottom of its parent node by setting pivot
let (minNode, maxNode) = node.boundingBox
let dx = (maxNode.x - minNode.x) / 2
let dy = minNode.y
let dz = (maxNode.z - minNode.z) / 2
node.pivot = SCNMatrix4Translate(node.pivot, dx, dy, dz)
node.position.x = dx * ratio
node.position.y = dy * ratio
node.position.z = dz * ratio
这似乎适用于大多数案例,但我最终会得到一些不正确缩放的案例。
例如,此对象可以正确缩放(Poly Astornaut):
MIN: SCNVector3(x: -1.11969805, y: -0.735845089, z: -4.02169418)
MAX: SCNVector3(x: 1.11969805, y: 0.711179018, z: 0.0)
NEW SCALE: SCNVector3(x: 0.099460572, y: 0.099460572, z: 0.099460572)
这个没有(篮球运动员):
MIN: SCNVector3(x: -74.8805618, y: 0.0459594727, z: -21.4300499)
MAX: SCNVector3(x: 74.8805618, y: 203.553589, z: 15.6760511)
NEW SCALE: SCNVector3(x: 0.00196552835, y: 0.00196552835, z: 0.00196552835)
截图:
正确缩放
缩放率不正确
答案 0 :(得分:0)
所以我最终要做的事情有所不同,因为我想将资产缩放到恰好参考大小。
.scn
文件中,转到“节点检查器”选项卡,然后查看我正在使用的资产的边界框:func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor)
函数传递给您的。我通过以下代码访问我的:
guard let imageAnchor = anchor as? ARImageAnchor else { return }
let referenceImage = imageAnchor.referenceImage
print(referenceImage.physicalSize.width)
print(referenceImage.physicalSize.height)
let threeDimensionalAssetToRealReferenceImageScale = referenceImageWidth / threeDimensionalAssetBoundingBoxWidth
scale
上的SCNNode
我写了这篇文章,因为我对这种情况非常困惑,希望它能对某人有所帮助。