我似乎无法让我的代码工作,尽管我尝试了几种不同的方法。这是我首选的代码段:
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var championsData = freeToPlayChampions.Select(x =>
client.GetStaticChampionByIdAsync(
(int)x.Id,
platformId: Region));
ConsoleTable.From(await Task.WhenAll(championsData)).Write();
调试时,我发现代码挂起await Task.WhenAll(championsData)
。所以我试着让代码更容易:
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var table = new ConsoleTable();
foreach(var freeToPlayChampion in freeToPlayChampions)
{
var championsData = client.GetStaticChampionByIdAsync(
(int)freeToPlayChampion.Id,
platformId: Region);
table.AddRow(await championsData);
}
table.Write();
不幸的是,这也会挂起。再次在相同的代码部分,例如await championsData
。
如何“轻松”使用async / await会导致死锁?在此先感谢您的帮助!
编辑:
以下是全班:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ConsoleTables;
using Mono.Options;
using RiotNet.Models;
using RiotShell.Properties;
namespace RiotShell
{
public class FreeToPlay : IShellCommand
{
public IEnumerable<string> Names { get; }
public OptionSet Options { get; }
public bool ShowHelp { get; private set; }
public string Region { get; private set; }
public FreeToPlay()
{
Names = new List<string>
{
"freetoplay",
"ftp"
};
Options = new OptionSet
{
{ "r|region=" , "The region to execute against", x => Region = x},
{ "h|help|?" , "Show help", x => ShowHelp = true }
};
}
public async Task Execute(IEnumerable<string> args)
{
if (ShowHelp)
{
Options.WriteOptionDescriptions(Console.Out);
return;
}
if (args.Any())
{
throw new Exception(Resources.TooManyArgumentsProvided);
}
if (Region == null)
{
throw new Exception(string.Format(Resources.RequiredOptionNotFound, "region"));
}
if (!PlatformId.All.Contains(Region))
{
throw new Exception(string.Format(Resources.InvalidRegion, Region));
}
var client = await ApiClientProvider.GetApiClient();
var freeToPlayChampions = await client.GetChampionsAsync(true, Region);
var championsData = freeToPlayChampions.Select(x =>
client.GetStaticChampionByIdAsync(
(int)x.Id,
platformId: Region));
ConsoleTable.From(await Task.WhenAll(championsData)).Write();
}
}
}
这是调用者代码,我的主要方法:
using System;
using System.Threading.Tasks;
using RiotShell.Properties;
namespace RiotShell
{
public class Program
{
public static async Task Main()
{
while (true)
{
Console.Write(Resources.RiotShellLineString);
var input = Console.ReadLine();
try
{
var parsedArgs = InputParser.Parse(input);
(var command, var commandArgs) = ArgsToIShellCommandCaster.GetCommand(parsedArgs);
await command.Execute(commandArgs);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
}
}
}
}
既然希望如此,这里是ApiProvider的代码:
using RiotNet;
using System.Threading.Tasks;
namespace RiotShell
{
public class ApiClientProvider
{
private static IRiotClient _client;
public static async Task<IRiotClient> GetApiClient()
{
if (_client != null)
{
_client.Settings.ApiKey = await KeyService.GetKey();
return _client;
}
_client = new RiotClient(new RiotClientSettings
{
ApiKey = await KeyService.GetKey()
});
return _client;
}
}
}