我正在尝试使用Unity 3d创建多个按钮,并在点击监听器上添加每个按钮,当用户点击它时应该打开给视频播放器的指定链接,我是团结的初学者,请帮助我,我试过这个
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
/// <summary>
/// Unity VideoPlayer Script for Unity 5.6 (currently in beta 0b11 as of March 15, 2017)
/// Blog URL: http://justcode.me/unity2d/how-to-play-videos-on-unity-using-new-videoplayer/
/// YouTube Video Link: https://www.youtube.com/watch?v=nGA3jMBDjHk
/// StackOverflow Disscussion: http://stackoverflow.com/questions/41144054/using-new-unity-videoplayer-and-videoclip-api-to-play-video/
/// Code Contiburation: StackOverflow - Programmer
/// </summary>
public class StreamVideo : MonoBehaviour {
public RawImage image;
public GameObject playIcon;
public VideoClip videoToPlay;
private VideoPlayer videoPlayer;
private VideoSource videoSource;
private AudioSource audioSource;
private bool isPaused = false;
private bool firstRun = true;
IEnumerator playVideo() {
playIcon.SetActive(false);
firstRun = false;
//Add VideoPlayer to the GameObject
videoPlayer = gameObject.AddComponent<VideoPlayer>();
//Add AudioSource
audioSource = gameObject.AddComponent<AudioSource>();
//Disable Play on Awake for both Video and Audio
videoPlayer.playOnAwake = false;
audioSource.playOnAwake = false;
audioSource.Pause();
//We want to play from video clip not from url
videoPlayer.source = VideoSource.VideoClip;
// Vide clip from Url
//videoPlayer.source = VideoSource.Url;
//videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";
//Set Audio Output to AudioSource
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;
//Assign the Audio from Video to AudioSource to be played
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.SetTargetAudioSource(0, audioSource);
//Set video To Play then prepare Audio to prevent Buffering
videoPlayer.clip = videoToPlay;
videoPlayer.Prepare();
//Wait until video is prepared
while (!videoPlayer.isPrepared) {
yield return null;
}
Debug.Log("Done Preparing Video");
//Assign the Texture from Video to RawImage to be displayed
image.texture = videoPlayer.texture;
//Play Video
videoPlayer.Play();
//Play Sound
audioSource.Play();
Debug.Log("Playing Video");
while (videoPlayer.isPlaying) {
Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
yield return null;
}
Debug.Log("Done Playing Video");
}
public void PlayPause() {
if(!firstRun && !isPaused) {
videoPlayer.Pause();
audioSource.Pause();
playIcon.SetActive(true);
isPaused = true;
} else if (!firstRun && isPaused) {
videoPlayer.Play();
audioSource.Play();
playIcon.SetActive(false);
isPaused = false;
} else {
StartCoroutine(playVideo());
}
}
}
但它只播放一个视频,我不知道如何创建按钮以及如何在横向模式下在视频视图上播放所选视频的点击事件监听器,有人可以用一个按钮给我一些例子,如何与视频播放器互动按钮,我将非常感谢您的帮助