我正在尝试制作一款游戏,但是通过将玩家的当前得分作为创建棋盘游戏的列表中的索引,让玩家的标记出现在棋盘上有问题。
class board():
def __init__(self):
self.board = [36,35,34,33,32,31,
25,26,27,28,29,30,
24,23,22,21,20,19,
13,14,15,16,17,18,
12,11,10,9,8,7,
1,2,3,4,5,6]
self.playerscore = 0
def make_grid(self):
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[35],self.board[34],self.board[33],self.board[32],self.board[31], self.board[30]))
print("| | | | C3 | L3 | |")
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[24],self.board[25],self.board[26],self.board[27],self.board[28], self.board[29]))
print("| | L4 | | C2 | | |")
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[23],self.board[22],self.board[21],self.board[20],self.board[19], self.board[18],))
print("| L4 | C1 | C3 | L2 | C2 | |")
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[12],self.board[13],self.board[14],self.board[15],self.board[16], self.board[17],))
print("| | | L1 | | | |")
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[11],self.board[10],self.board[9],self.board[8],self.board[7], self.board[6],))
print("| | C1 | | | L2 | |")
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s | %3s | %3s |" % (self.board[0],self.board[1],self.board[2],self.board[3],self.board[4], self.board[5],))
print("| | L1 | | | | |")
print('-------------------------------------------------------------------')
def playermover(self):
while self.playerscore < 36
dice = input("Enter 1 to roll:")
if dice == 1:
self.playerscore = self.playerscore + randint(1,6)
self.board[self.playerscore] = 'P'
self.make_grid()
当我打电话给课堂时,我会看到游戏板和输入,但每次按下1来掷骰子时,我都会得到同一个棋盘,但没有标记玩家的位置。
答案 0 :(得分:0)
input
返回一个字符串,而不是整数。所以你有两个选择。
比较字符串:
dice = input("Enter 1 to roll:")
if dice == '1':
或转换为int:
dice = int(input("Enter 1 to roll:"))
if dice == 1:
答案 1 :(得分:0)
你没有(或者,至少显示你的)from random import randint
。
正如其他人所说,要么将输入转换为int,要么与字符串进行比较。
您永远不会实例化该类,也不会调用这些方法。
在设置电路板时,你的工作太复杂了。
当玩家离开该区域时,您还需要将棋盘格设置回正确的数字。
from random import randint
FINALSCORE = 36
class board():
def __init__(self):
self.board = [i+1 for i in range(36)]
self.playerscore = 0
self.gameover = False
def make_grid(self):
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s | %3s/C3 | %3s/L3 | %3s |" % (self.board[35],self.board[34],self.board[33],self.board[32],self.board[31], self.board[30]))
print('-------------------------------------------------------------------')
print("| %3s | %3s/L4 | %3s | %3s/C2 | %3s | %3s |" % (self.board[24],self.board[25],self.board[26],self.board[27],self.board[28], self.board[29]))
print('-------------------------------------------------------------------')
print("| %3s/L4 | %3s/C1 | %3s/C3 | %3s/L2 | %3s/C2 | %3s |" % (self.board[23],self.board[22],self.board[21],self.board[20],self.board[19], self.board[18],))
print('-------------------------------------------------------------------')
print("| %3s | %3s | %3s/L1 | %3s | %3s | %3s |" % (self.board[12],self.board[13],self.board[14],self.board[15],self.board[16], self.board[17],))
print('-------------------------------------------------------------------')
print("| %3s | %3s/C1 | %3s | %3s | %3s/L2 | %3s |" % (self.board[11],self.board[10],self.board[9],self.board[8],self.board[7], self.board[6],))
print('-------------------------------------------------------------------')
print("| %3s | %3s/L1 | %3s | %3s | %3s | %3s |" % (self.board[0],self.board[1],self.board[2],self.board[3],self.board[4], self.board[5],))
print('-------------------------------------------------------------------')
def playermover(self):
dice = input("Enter 1 to roll:")
if dice == '1':
roll = randint(1,6)
print(roll)
if self.playerscore:
self.board[self.playerscore-1] = self.playerscore
self.playerscore += roll
if self.playerscore > FINALSCORE: self.playerscore = FINALSCORE
if self.playerscore == FINALSCORE: self.gameover = True
self.board[self.playerscore - 1] = 'P'
print(self.playerscore)
self.make_grid()
game = board()
game.make_grid()
while not game.gameover:
game.playermover()