我正在尝试使用Java中的 JBox2D 库在4个墙之间弹跳球。上面的代码是我用来创建的代码和世界上的球。
// Creating the Body Definition
BodyDef bodyDef = new BodyDef();
// Set position to Body Definition
bodyDef.position.set(x, y);
// Setting body type to body definition
bodyDef.type = bodyType;
// Creating CircleShape object
CircleShape circleShape = new CircleShape();
// Setting radius to CircleShape
circleShape.m_radius = radius;
/ /Creating Fixture Definition object
FixtureDef fixtureDef = new FixtureDef();
// Setting circleShape as shape of fixture definition
fixtureDef.shape = circleShape;
// This defines the heaviness of the body with respect to its area
fixtureDef.density = density;
// This defines how bodies slide when they come in contact with each other.
// Friction value can be set between 0 and 1. Lower value means more slippery bodies.
fixtureDef.friction = friction;
// This define how bouncy is the body.
// Restitution values can be set between 0 and 1.
// Here higher value means more bouncy body.
fixtureDef.restitution = restitution;
// "Uploading" the ball into the world
Body body = world.createBody(bodyDef);
// Setting fixtureDef as body's fixture
body.createFixture(fixtureDef);
这是我用来制作墙的代码。例如右墙。
// Creating the Body Definition
BodyDef bodyDef = new BodyDef();
// Set position to Body Definition
bodyDef.position.set(850f, 0f);
// Setting body type as static
bodyDef.type = BodyType.STATIC;
// Creating CircleShape object
PolygonShape polygonShape = new PolygonShape();
// Set polygon shape as a box
polygonShape.setAsBox(1f - 44,1000);
// Creating Fixture Definition object
FixtureDef fixtureDef = new FixtureDef();
// Setting circleShape as shape of fixture definition
fixtureDef.shape = polygonShape;
fixtureDef.friction = 0f;
// "Uploading" the ball into the world
Body body = world.createBody(bodyDef);
// Setting fixtureDef as body's fixture
body.createFixture(fixtureDef);
当球与另一个身体发生碰撞时,球会开始垂直或水平移动。圆圈会很好,直到它与另一个身体发生碰撞。正如其他一些帖子所说,我尝试 将球的摩擦力设置为0,但这对我不起作用 。 这些是我用于球的值:
tileFixture.density = 1f;
tileFixture.friction = 1f;
tileFixture.restitution = 10000f;
答案 0 :(得分:0)
我发现了自己的错误。问题在于恢复原状的价值。 T 他的价值很多所以JBox2D可以水平或垂直移动。 我将恢复原状的值更改为1f ,现在效果很好。