我正在尝试学习python,所以我正在搞乱pygame。我是一个完全的初学者。
到目前为止,我已经做到了这一点,我可以控制图像,用箭头键在2d中移动它。
然而,我画了左边的图像,它总是朝左,我想让它面向它移动的方向。当我向右按时,我设法让它旋转180度,但那是每次我向右按,所以我一直在以错误的方式翻转。
当向左移动时左右移动时我需要面向右边。
Image附上。
谢谢
import pygame
import time
pygame.init()
display_width = 1000
display_height = 800
black=(0,0,0)
white=(255,255,255)
gamedisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('metal gear python')
clock = pygame.time.Clock()
snakeimg= pygame.image.load('snake.png')
snake_width = 96
snake_height= 79
def snake(x,y):
gamedisplay.blit(snakeimg, (x,y))
discovered = False
while not discovered:
for event in pygame.event.get():
if event.type == pygame.QUIT:
discovered = TRUE
print (event)
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change=0
y_change=0
snake_speed=0
gameExit= False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
print(event)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -3
elif event.key == pygame.K_RIGHT:
x_change = 3
elif event.key == pygame.K_RIGHT:
x_change = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
x_change = 0
elif event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_change = -3
elif event.key == pygame.K_DOWN:
y_change = 3
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_change = 0
y += y_change
gamedisplay.fill(white)
snake(x,y)
if x > display_width-snake_width or x < 0:
gameExit=True
if y > display_height-snake_height or y < 0:
True
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
答案 0 :(得分:0)
主要是我改变蛇形功能,以便计算正确的旋转然后旋转图像。我也改变了一点逻辑,特别是在事件处理时,因此更容易阅读
import pygame
import time
pygame.init()
display_width = 1000
display_height = 800
black = (0, 0, 0)
white = (255, 255, 255)
gamedisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('metal gear python')
clock = pygame.time.Clock()
snakeimg = pygame.image.load('snake.png')
snake_width = 96
snake_height = 79
def snake(x, y):
if x_change == 0 and y_change == 0:
rotation = -90
elif x_change > 0 and y_change == 0:
rotation = 180
elif x_change < 0 and y_change == 0:
rotation = 0
elif x_change == 0 and y_change > 0:
rotation = 90
elif x_change == 0 and y_change < 0:
rotation = -90
elif x_change < 0 and y_change < 0:
rotation = -45
elif x_change < 0 and y_change > 0:
rotation = 45
elif x_change > 0 and y_change < 0:
rotation = -135
elif x_change > 0 and y_change > 0:
rotation = 135
gamedisplay.blit(pygame.transform.rotate(snakeimg, rotation), (x, y))
discovered = False
while not discovered:
for event in pygame.event.get():
if event.type == pygame.QUIT:
discovered = True
print(event)
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
y_change = 0
snake_speed = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
print(event)
if event.type == pygame.QUIT:
gameExit = True
discovered = True # so you can actually quit the game
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -3
elif event.key == pygame.K_RIGHT:
x_change = 3
elif event.key == pygame.K_UP:
y_change = -3
elif event.key == pygame.K_DOWN:
y_change = 3
elif event.type == pygame.KEYUP:
if event.key in (pygame.K_LEFT, pygame.K_RIGHT):
x_change = 0
elif event.key in (pygame.K_UP, pygame.K_DOWN):
y_change = 0
x += x_change
y += y_change
gamedisplay.fill(white)
snake(x, y)
if x > display_width - snake_width or x < 0:
gameExit = True
if y > display_height - snake_height or y < 0:
gameExit = True
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
我仍然有一个问题:为什么2个游戏在彼此内部循环?