我正在使用Glade 3.20。我创建了一个列表库和一个列表视图。列表库有三列;一个gint
,一个gchararray
和另一个gint
。
我右键单击我的TreeView
对象,然后选择Edit...
。 '将军'选项卡显示我在列表库中定义的列。我选择了“层次结构”'选项卡,然后点击' +'按钮。这将创建一个名为column
的新视图列。我右键点击它,然后选择“添加子文字'”。没有任何事情发生。
这是沼地3.20的已知问题吗?我在做些蠢事吗?
答案 0 :(得分:0)
是的,不幸的是它是一个错误。我认为它是围绕Glade 3.19.0引入的。从旧版glade文件复制粘贴单元格渲染器将会起作用,或者通过编辑xml文件手动添加:
示例单元格渲染器pixbuf:
<object class="GtkTreeViewColumn" id="treeviewcolumn1">
<property name="title">column</property>
<child>
<object class="GtkCellRendererPixbuf" id="cellrendererpixbuf1">
<property name="visible">False</property>
<property name="stock_size">3</property>
</object>
<attributes>
<attribute name="icon-name">0</attribute>
</attributes>
</child>
</object>
我刚刚准备了一个简单的glade文件,其中包含所有默认的单元格渲染器,您可以将内部空格中的粘贴复制到您的glade文件中。只需转到窗口小部件层次结构,复制渲染器,转到窗口小部件层次结构,然后在TreeViewColumn下粘贴复制的渲染器。
cell_renderers.glade:
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.19.0 -->
<interface>
<requires lib="gtk+" version="3.16"/>
<object class="GtkWindow" id="window1">
<property name="can_focus">False</property>
<child>
<object class="GtkTreeView" id="treeview1">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="vexpand">True</property>
<property name="headers_visible">False</property>
<property name="search_column">0</property>
<child internal-child="selection">
<object class="GtkTreeSelection" id="treeview-selection6"/>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn8">
<property name="title">column</property>
<child>
<object class="GtkCellRendererProgress" id="cellrendererprogress1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn7">
<property name="title">column</property>
<child>
<object class="GtkCellRendererSpinner" id="cellrendererspinner1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn6">
<property name="title">column</property>
<child>
<object class="GtkCellRendererAccel" id="cellrendereraccel1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn5">
<property name="title">column</property>
<child>
<object class="GtkCellRendererSpin" id="cellrendererspin1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn4">
<property name="title">column</property>
<child>
<object class="GtkCellRendererCombo" id="cellrenderercombo1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn3">
<property name="title">column</property>
<child>
<object class="GtkCellRendererToggle" id="cellrenderertoggle1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn1">
<property name="title">column</property>
<child>
<object class="GtkCellRendererPixbuf" id="cellrendererpixbuf1">
<property name="visible">True</property>
</object>
</child>
</object>
</child>
<child>
<object class="GtkTreeViewColumn" id="treeviewcolumn2">
<property name="title">column</property>
<child>
<object class="GtkCellRendererText" id="cellrenderertext1">
<property name="height">44</property>
</object>
<attributes>
<attribute name="text">1</attribute>
</attributes>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
这可以在即将推出的林间空地版本中解决。