JComponent不会在重绘时保持透明度,但会在调整大小时保持透明度

时间:2018-01-31 20:17:32

标签: java paint jcomponent

所以我在网格中绘制了几个自定义JComponets。就像一个简单的战舰游戏。但是我想为它们添加透明度。它在第一次渲染时非常好,但如果我调用重绘,那么alpha级别就会消失。然后我可以调整框架的大小,它会自动更新它并具有正确的透明度。

public class Cell extends JComponent implements MouseListener{
public static int CELL_SIZE=50;
private boolean hit = false;
private boolean hasShip = false;
private GridPoint location;
private boolean highlighted = false;
private GameBoard parent;

public static final Color HIT = new Color(Color.RED.getRed(),Color.RED.getGreen(),Color.RED.getBlue(),123);
public static final Color MISS = new Color(80,100,200,123);
public static final Color DEFAULT = new Color(0,0,(150),123);
public static final Color HIGHLIGHT = new Color(255,255,255,50);
public static final Color BORDER = new Color(0,0,40,123);

public Cell()
{
    setSize(Cell.CELL_SIZE,Cell.CELL_SIZE);
}
public Cell(GridPoint g, GameBoard p)
{
    setOpaque(false);
    addMouseListener(this);
    parent = p;
    setGridLocation(g);
    setLocation(CELL_SIZE*location.getX(), CELL_SIZE*location.getY());
    setSize(Cell.CELL_SIZE,Cell.CELL_SIZE);
}

public void paintComponent(Graphics g)
{
    if(hit == false)
    {
        if(highlighted)
        {
            g.setColor(HIGHLIGHT);
            g.fillRect(0, 0, Cell.CELL_SIZE, Cell.CELL_SIZE);
        }   
        g.setColor(DEFAULT);
        g.fillRect(0, 0, Cell.CELL_SIZE, Cell.CELL_SIZE);
    }
    else
    {
        if(hasShip)
        {
            g.setColor(Cell.HIT);
            g.fillRect(0, 0, Cell.CELL_SIZE, Cell.CELL_SIZE);
        }
        else
        {
            g.setColor(Cell.MISS);
            g.fillRect(0, 0, Cell.CELL_SIZE, Cell.CELL_SIZE);
        }
    }
    g.setColor(Cell.BORDER);
    g.drawRect(0, 0, Cell.CELL_SIZE, Cell.CELL_SIZE);
}

public GridPoint getGridLocation() {
    return location;
}
public void setGridLocation(GridPoint location) {
    this.location = location;
}
@Override
public void mouseClicked(MouseEvent e) {
    hit = true;
    repaint();
}
@Override
public void mouseEntered(MouseEvent e)
{
    highlighted = true;
    repaint();
}
@Override
public void mouseExited(MouseEvent e)
{
    highlighted = false;
    repaint();
}
@Override
public void mousePressed(MouseEvent e) {


}
@Override
public void mouseReleased(MouseEvent e) {


}

}

Example

2 个答案:

答案 0 :(得分:1)

如果您添加以下行以开始paintComponent方法,它应该可以正常工作。

float alpha = 0.2f;
((Graphics2D) g).setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));

alpha 0.0f表示完全透明,1.0f表示不透明。

答案 1 :(得分:0)

好的,我得到了答案。对不起,这是其他一些代码区域的错误。由于某种原因,瓷砖在JPanels背景颜色下渲染。我所要做的就是将JPanel设置为Back To Transparent。