我正在尝试将Firebase远程配置实现为统一项目。
这是唯一正在运行的脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Firebase;
using Firebase.RemoteConfig;
using System;
using System.Threading.Tasks;
public class FirebaseAlt : MonoBehaviour
{
private DependencyStatus dependencyStatus = DependencyStatus.UnavailableOther;
void Awake()
{
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => {
dependencyStatus = task.Result;
if (dependencyStatus == DependencyStatus.Available)
{
InitializeFirebase();
}
else
{
Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
}
});
}
// Initialize remote config, and set the default values.
void InitializeFirebase()
{
FetchData();
}
// Start a fetch request.
public void FetchData()
{
Debug.Log("Fetching data...");
// FetchAsync only fetches new data if the current data is older than the provided
// timespan. Otherwise it assumes the data is "recent enough", and does nothing.
// By default the timespan is 12 hours, and for production apps, this is a good
// number. For this example though, it's set to a timespan of zero, so that
// changes in the console will always show up immediately.
Task fetchTask = FirebaseRemoteConfig.FetchAsync(TimeSpan.Zero);
fetchTask.ContinueWith(FetchComplete);
}
void FetchComplete(Task fetchTask)
{
if (fetchTask.IsCanceled)
{
Debug.Log("Fetch canceled.");
}
else if (fetchTask.IsFaulted)
{
Debug.Log("Fetch encountered an error.");
}
else if (fetchTask.IsCompleted)
{
Debug.Log("Fetch completed successfully!");
}
var info = FirebaseRemoteConfig.Info;
switch (info.LastFetchStatus)
{
case LastFetchStatus.Success:
FirebaseRemoteConfig.ActivateFetched();
Debug.Log(string.Format("Remote data loaded and ready (last fetch time {0}).", info.FetchTime));
string stop = FirebaseRemoteConfig.GetValue("stops").StringValue;
Debug.Log("Value: " + (string.IsNullOrEmpty(stop) ? "NA" : stop));
// Also tried this way, but then it doesn't enter the IF block
/*if (FirebaseRemoteConfig.ActivateFetched())
{
Debug.Log(string.Format("Remote data loaded and ready (last fetch time {0}).", info.FetchTime));
string stop = FirebaseRemoteConfig.GetValue("stops").StringValue;
Debug.Log("Value: " + (string.IsNullOrEmpty(stop) ? "NA" : stop));
}*/
break;
case LastFetchStatus.Failure:
switch (info.LastFetchFailureReason)
{
case FetchFailureReason.Error:
Debug.Log("Fetch failed for unknown reason");
break;
case FetchFailureReason.Throttled:
Debug.Log("Fetch throttled until " + info.ThrottledEndTime);
break;
}
break;
case LastFetchStatus.Pending:
Debug.Log("Latest Fetch call still pending.");
break;
}
}
}
当我运行此代码时,我得到了所有正确的回复
“获取数据......”,“获取成功完成!”
和
“远程数据已加载并准备就绪(上次提取时间为1/1/1970 12:00:00 AM)。”
但值为空。
如果我查看键是什么,我会得到一个默认值的列表(我在测试开始时放了,但删除了它),但没有我放在firebase控制台中的任何新键(如我试图展示的stops
密钥。
我尝试了几乎所有我能找到的解决方案,但无济于事。我有google-services.json
(不知道是否与此相关),NDK版本r13b
。将FirebaseRemoteConfig.Settings.IsDeveloperMode
更改为true。我还试着在ActivateFetched()
之后等待一段时间(1分钟),看看它是否发生了变化。
ActivateFetched上的API声明它返回:
如果有Fetched Config,则为true,并且已激活。如果不是假的 找到了Fetched Config,或者已经激活了Fetched Config。
如何找到此问题的来源? (为什么没有找到提取的配置。它存在于项目控制台中:/)
答案 0 :(得分:0)
由于对远程配置服务器的请求过多,您的Ip似乎已被标记为受限制。只需等待另一天,所有事情都可以工作或更换计算机。这是一个博客,列出了使用远程配置时最常见的错误以及如何防止。希望它会有所帮助。 https://killertee.wordpress.com/2020/01/08/make-use-of-firebase-remote-config-in-your-unity-game/