我只想知道如何让我的SceneKit对象像普通的2D图像一样静止,而不是让它像球体一样形状。我对AR很新,所以我真的不知道如何编程。谢谢!
import UIKit
import SceneKit
class Ship: SCNNode {
let radius : CGFloat = 0.11
override init() {
super.init()
self.geometry = SCNSphere(radius: radius)
self.physicsBody = SCNPhysicsBody(type: .dynamic, shape: nil)
self.physicsBody?.isAffectedByGravity = false
self.physicsBody?.categoryBitMask = CollisionCategory.ship.rawValue
self.physicsBody?.contactTestBitMask = CollisionCategory.bullets.rawValue
// add texture
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "innierevised")
self.geometry?.materials = [material, material, material, material, material, material]
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
答案 0 :(得分:2)
您必须创建一个SCNPlane并使用其材质属性为其指定图像:
// Compute Material
let material = SCNMaterial()
material.isDoubleSided = false
material.diffuse.contents = UIImage(named: "innierevised")
material.diffuse.contentsTransform =
SCNMatrix4Translate(SCNMatrix4MakeScale(-1, 1, 1), 1, 0, 0)
// This is if your image is flipped vertically (as SceneKit coordinate system is different from UIKit one)
然后:
// Create Plane
let newPoi = SCNPlane(width: radius, height: radius)
newPoi.materials = [material]
let newPoiNode = SCNNode(geometry: newPoi)
newPoiNode.position = // your SCNVector3 expected position
newPoiNode.constraints = [SCNBillboardConstraint()] // Look towards camera