我在Unity制作游戏,我正在尝试从客户端向服务器发送数据并返回客户端(尝试保存实例),但是当我收到数据并尝试将数据发送回客户端时说udp客户端没有连接。
它成功地将数据从我的Unity客户端发送到服务器,但一旦到达那里,套接字就会断开连接,我无法发回任何内容。 正如你所看到的,我试图设置一些多播选项,但它似乎无法正常工作。
客户:
private void SetupConnection()
{
try
{
_thread = new Thread(ReceiveData);
_thread.IsBackground = true;
udpClient = new UdpClient();
udpClient.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
udpClient.ExclusiveAddressUse = false;
udpClient.Client.Bind(new IPEndPoint(IPAddress.Parse(serverAdress), 32212));
udpClient.BeginReceive(new AsyncCallback(ReceiveUdpCallback), udpClient);
_client = new TcpClient(serverAdress, port);
_stream = _client.GetStream();
_thread.Start();
isConnected = true;
}
catch(Exception e)
{
CloseConnection();
connectionError = true;
Debug.Log(e.ToString());
}
}
public void ReceiveUdpCallback(IAsyncResult ar)
{
UdpClient c = (UdpClient)ar.AsyncState;
IPEndPoint receivedIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
Byte[] receivedBytes1 = c.EndReceive(ar, ref receivedIpEndPoint);
Debug.Log("coming in receiveudpcallback!: " + receivedBytes1);
Dictionary<string, string> values = new Dictionary<string, string>();
Byte[] receivedBytes;
try
{
receivedBytes = c.EndReceive(ar, ref receivedIpEndPoint);
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
return;
}
if (receivedBytes != null)
{
//byte[] dataBuffer = new byte[receivedBytesInt];
// Array.Copy(_buffer, dataBuffer, receivedBytesInt);
string textReceived = Encoding.ASCII.GetString(receivedBytes);
Dictionary<string, string> data = GetDicValues(textReceived);
HandleInputMessage(c, data);
}
udpClient.BeginReceive(ReceiveUdpCallback, ar.AsyncState);
}
服务器:
private void SetupServer()
{
Console.WriteLine("Setting up Server...");
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, 32211));
_serverSocket.Listen(1);
Console.WriteLine("Server is running...");
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), null);
IPEndPoint localpt = new IPEndPoint(IPAddress.Any, 32212);
udpServer = new UdpClient();
udpServer.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
udpServer.ExclusiveAddressUse = false; // only if you want to send/receive on same machine.
udpServer.Client.Bind(new IPEndPoint(IPAddress.Any, 32212));
udpServer.BeginReceive(new AsyncCallback(ReceiveUdpCallback), udpServer);
public void ReceiveUdpCallback(IAsyncResult ar)
{
UdpClient c = (UdpClient)ar.AsyncState;
IPEndPoint receivedIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
//Byte[] receivedBytes = c.EndReceive(ar, ref receivedIpEndPoint);
Console.WriteLine("coming in receiveudpcallback!");
Dictionary<string, string> values = new Dictionary<string, string>();
Byte[] receivedBytes;
try
{
receivedBytes = c.EndReceive(ar, ref receivedIpEndPoint);
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
return;
}
if (receivedBytes != null)
{
string textReceived = Encoding.ASCII.GetString(receivedBytes);
HandleInputMessage(c, textReceived);
}
else
{
}
c.BeginReceive(ReceiveUdpCallback, ar.AsyncState);
}
因此,服务器中的UdpClient实例会保存到播放器中,稍后在我的代码中,我尝试使用以下方法发送回客户端:
public void FlushUdp()
{
string msgToSend = "<opcode:" + opcode + ">";
msgToSend += "<username:" + player.username + ">";
foreach (KeyValuePair<string, string> entry in values)
{
msgToSend += "<" + entry.Key + ":" + entry.Value + ">";
}
byte[] bytesToSend = Encoding.ASCII.GetBytes(msgToSend);
udpClient.Send(bytesToSend, bytesToSend.Length);
}
编辑:
我修复了它,每次收到消息时都通过重新连接到服务器/客户端来解决它。
答案 0 :(得分:0)
您应该只拨打c.EndReceive(...)
:
public void ReceiveUdpCallback(IAsyncResult ar)
{
UdpClient c = (UdpClient)ar.AsyncState;
IPEndPoint receivedIpEndPoint = new IPEndPoint(IPAddress.Any, 0);
Byte[] receivedBytes1 = c.EndReceive(ar, ref receivedIpEndPoint); // <----------------
Debug.Log("coming in receiveudpcallback!: " + receivedBytes1);
Dictionary<string, string> values = new Dictionary<string, string>();
Byte[] receivedBytes;
try
{
receivedBytes = c.EndReceive(ar, ref receivedIpEndPoint); // <----------------
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
return;
}
if (receivedBytes != null)
{
//byte[] dataBuffer = new byte[receivedBytesInt];
// Array.Copy(_buffer, dataBuffer, receivedBytesInt);
string textReceived = Encoding.ASCII.GetString(receivedBytes);
Dictionary<string, string> data = GetDicValues(textReceived);
HandleInputMessage(c, data);
}
udpClient.BeginReceive(ReceiveUdpCallback, ar.AsyncState);
}
此外EndReceive()
可能永远不会返回null
,而是一个空数组。 (receivedBytes.Length == 0
)。 0字节返回表示断开连接(与TCP相同)