我将xdg-shell v5添加到app以绘制窗口。当我发送set_fullscreen或set_maximize命令时,我看到在configure事件中正确设置了窗口状态和正确的大小,但没有任何结果。
我的配置事件功能:
static void
xdg_surface_handle_configure(void *data,
struct xdg_surface *xdg_surface,
int32_t width,
int32_t height,
struct wl_array *states,
uint32_t serial) {
printf("Configure event got, width: %d, height: %d\n", width, height);
VirtIOGPU *g = (VirtIOGPU*) data;
g->window_state.activated = g->window_state.fullscreen =
g->window_state.maximized = g->window_state.resizing = false;
uint32_t *state;
wl_array_for_each(state, states) {
if(*state == XDG_SURFACE_STATE_MAXIMIZED) {
printf("Surface state: XDG_SURFACE_STATE_MAXIMIZED\n");
g->window_state.maximized = true;
} else if(*state == XDG_SURFACE_STATE_FULLSCREEN) {
printf("Surface state: XDG_SURFACE_STATE_FULLSCREEN\n");
g->window_state.fullscreen = true;
} else if(*state == XDG_SURFACE_STATE_RESIZING) {
printf("Surface state: XDG_SURFACE_STATE_RESIZING\n");
g->window_state.resizing = true;
} else if(*state == XDG_SURFACE_STATE_ACTIVATED) {
printf("Surface state: XDG_SURFACE_STATE_ACTIVATED\n");
g->window_state.activated = true;
}
}
if (width > 0 && height > 0) {
g->prev_width = g->width;
g->prev_height = g->height;
g->width = width;
g->height = height;
} else {
g->width = g->prev_width;
g->height = g->prev_height;
}
xdg_surface_ack_configure(xdg_surface, serial);
wl_surface_damage(g->surface, 0, 0, g->width, g->height);
wl_surface_commit(g->surface);
wl_display_dispatch_pending(g->display);
wl_display_flush(g->display);
}
那么,在发送set_maximized之后如何查看最大化窗口? 是否可以以编程方式最小化窗口(现在通过Super + Tab)?
答案 0 :(得分:0)
您的客户可能需要附加并提交具有正确尺寸的新缓冲区到表面。合成器完成了它应该做的所有事情,并期望你的客户调整大小。