bool running = true;
int width = al_get_display_width(display);
while (running) {
for (;;) {
al_clear_to_color(al_map_rgb(255, 255, 255));
al_draw_bitmap(bitmap, 0, 0, 0);
al_draw_text(font, al_map_rgb(0, 0, 0), 760, 375, 0, "Play (Spacebar)");
al_flip_display();
al_rest(1.5);
al_clear_to_color(al_map_rgb(255, 255, 255));
al_draw_bitmap(bitmap, 0, 0, 0);
al_flip_display();
al_rest(0.5);
}
ALLEGRO_EVENT event;
al_wait_for_event(queue, &event);
if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
running = false;
}
}
正如你所看到的,我有这个无限循环阻止整个程序,以便文本闪烁。问题是我如何进行眨眼,以便其他事情继续发挥作用,就像后续事件一样 (当用户点击X时窗口关闭)
答案 0 :(得分:1)
在主循环之外:
创建计时器:timer = al_create_timer(...);
创建事件队列:event_queue = al_create_event_queue();
在主循环的顶部:
al_wait_for_event(event_queue, &ev);
if (ev.type == ALLEGRO_EVENT_TIMER)
{
// do your blinking stuff here
}
答案 1 :(得分:1)
最好的方法是在绘制文本时检查要绘制的状态(闪烁开或关)。这可以从当前时间得出。类似的东西:
while (running) {
al_clear_to_color(al_map_rgb(255, 255, 255));
al_draw_bitmap(bitmap, 0, 0, 0);
if (fmod(al_get_time(), 2) < 1.5) { // Show the text for 1.5 seconds every 2 seconds.
al_draw_text(font, al_map_rgb(0, 0, 0), 760, 375, 0, "Play (Spacebar)");
}
al_flip_display();
// Handle events in a non-blocking way, for example
// using al_get_next_event (not al_wait_for_event).
}