当碰撞对撞机时,Rigidbody2D停止

时间:2018-01-11 16:41:25

标签: c# unity3d

我有一个带有Rigidbody2D并附有圆形对撞机的玩家。玩家收集有圆形对撞机的硬币。我左右移动播放器。当它收集硬币时,硬币会摧毁并且玩家停止,因此我必须再次触摸以继续向左/向右移动。那么,如何在不停止玩家的情况下收集硬币?这是我移动刚体的代码:

void TouchMove()
{
    if (Input.touchCount > 0)
    {
        Touch touch = Input.GetTouch(0);
        float middle = Screen.width / 2;

        if (touch.position.x < middle && touch.phase == TouchPhase.Began)
        {
            MoveLeft();
        }

        else if (touch.position.x > middle && touch.phase == TouchPhase.Began)
        {
            MoveRight();
        }
    }
    else
    {
        SetVelocityZero();
    }
}

public void MoveLeft()
{
    rb.velocity = new Vector2(-playerSpeed, 0);
}

public void MoveRight()
{
    rb.velocity = new Vector2(playerSpeed, 0);
}

public void SetVelocityZero()
{
    rb.velocity = Vector2.zero;
}

1 个答案:

答案 0 :(得分:1)

你的硬币不应该与任何物体碰撞,尤其是玩家。

使硬币的对手触发,然后使用OnTriggerEnter2D检测它何时接触到玩家以破坏硬币而不是OnCollisionEnter2D

enter image description here

附上你的硬币游戏对象:

void OnTriggerEnter2D(Collider2D collision)
{
    if (collision.gameObject.CompareTag("Player"))
    {
        Debug.Log("Player detected. Destroying this coin");
        Destroy(gameObject);
    }
}

或附加到您的播放器GameObject:

void OnTriggerEnter2D(Collider2D collision)
{
    if (collision.gameObject.CompareTag("Coin"))
    {
        Debug.Log("Coin detected. Destroying coin");
        Destroy(collision.gameObject);
    }
}