我使用> Xcode版本9.2 <
我使用> AudioKit版本4.0.4 <
我已经编写了一些您可以在下面找到的代码
(frequency: 500.0HZ)
如果我正在呼叫playSound()
或receiveSound()
,那么一切看起来都很好,并且确实按照我的预期运作。但之后调用了playSound()
和receiveSound()
?正是在那里我遇到了很多问题。
这就是我希望代码正常运行的方式:
SystemClass.playSound() //play sound
DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 3.0)) {
SystemClass.receiveSound() //get microphone input 3 seconds later
}
let SystemClass: System = System()
class System {
public init() { }
func playSound() {
let sound = AKOscillator()
AudioKit.output = sound
AudioKit.start()
sound.frequency = 500.0
sound.amplitude = 0.5
sound.start()
DispatchQueue.main.asyncAfter(deadline: (DispatchTime.now() + 2.0)) {
sound.stop()
}
}
var tracker: AKFrequencyTracker!
func receiveSound() {
AudioKit.stop()
AKSettings.audioInputEnabled = true
let mic = AKMicrophone()
tracker = AKFrequencyTracker(mic)
let silence = AKBooster(tracker, gain: 0)
AudioKit.output = silence
AudioKit.start()
Timer.scheduledTimer( timeInterval: 0.1, target: self, selector: #selector(SystemClass.outputFrequency), userInfo: nil, repeats: true)
}
@objc func outputFrequency() {
print("Frequency: \(tracker.frequency)")
}
}
这些消息是我每次想要运行代码时调用的一些编译器错误消息(调用playSound()
并在3秒后调用receiveSound ()
):
AVAEInternal.h:103:_AVAE_CheckNoErr: [AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875
AVAudioEngine.mm:149:-[AVAudioEngine prepare]: Engine@0x1c401bff0: could not initialize, error = -10875
[MediaRemote] [AVOutputContext] WARNING: AVF context unavailable for sharedSystemAudioContext
[AVAudioEngineGraph.mm:1266:Initialize: (err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)): error -10875
Fatal error: AudioKit: Could not start engine. error: Error
Domain=com.apple.coreaudio.avfaudio Code=-10875 "(null)" UserInfo={failed call=err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)}.: file /Users/megastep/src/ak/AudioKit/AudioKit/Common/Internals/AudioKit.swift, line 243
答案 0 :(得分:2)
我相信您的问题的狮子会分享是由于在使用它们的函数中本地声明AKNode:
let sound = AKOscillator()
let mic = AKMicrophone()
let silence = AKBooster(tracker, gain: 0)
将这些声明为实例变量,如here所述。