我正在尝试制作一个带有按钮的GUI,当玩家将鼠标悬停在按钮上时,这些按钮可以在不打开新窗口的情况下指向游戏的那一部分。我在下面提供了我的代码。
import pygame, sys, tkinter
from pygame.locals import *
#Initialize pygame and define colours
pygame.init()
white = 255, 255, 255
#Sets the resolution to 640 pixels by 720 pixels and caption for pygame window
DISPLAY_SURF = pygame.display.set_mode((640, 720))
pygame.display.set_caption("The Hunt!")
#Create a clock object
clock = pygame.time.Clock()
FPS = 60
#Define a variable to refer to image
background = pygame.image.load("Startermenu.png")
start = pygame.image.load("PlayGameButton.png")
help = pygame.image.load("HelpButton.png")
credits = pygame.image.load("ShowCreditsButton.png")
#Start main loop
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
DISPLAY_SURF.fill(white)
DISPLAY_SURF.blit(background,(0,0))
DISPLAY_SURF.blit(start, (0, 140))
DISPLAY_SURF.blit(help, (0, 186))
DISPLAY_SURF.blit(credits, (0, 235))
pygame.display.update()
答案 0 :(得分:0)
你需要一个按钮吗?
这是一个按钮类:
class Button(object):
def __init__(self,x,y,width,height,text_color,background_color,text):
self.rect=pygame.Rect(x,y,width,height)
self.image=pygame.draw.rect(screen, background_color,(self.rect),)
self.x=x
self.y=y
self.width=width
self.height=height
self.text=text
self.text_color=text_color
def check(self):
#will return if mouse is inside button
return self.rect.collidepoint(pygame.mouse.get_pos())
def draw(self):
#draw button and border
drawText(self.text,font,screen,self.x+self.width/2,self.y+self.height/2,self.text_color)
pygame.draw.rect(screen,self.text_color,self.rect,3)
将其实施到您的主循环中:
#create a button instance
button=Button(parameters)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if elif event.type == pygame.MOUSEBUTTONDOWN:
if start_button.check()==True:
#what you to do when the user clicks button
DISPLAY_SURF.fill(white)
DISPLAY_SURF.blit(background,(0,0))
DISPLAY_SURF.blit(start, (0, 140))
DISPLAY_SURF.blit(help, (0, 186))
DISPLAY_SURF.blit(credits, (0, 235))
#draw button
button.draw()
pygame.display.update()