我决定使用NAudio和虚拟音频线创建一个与Discord(或类似软件)配合使用的声卡。我能够注射'从麦克风到音频线的音频,所以我可以通过选择虚拟音频线作为Discord中的输入设备,将声音文件和麦克风音频播放到Discord。
为了好玩,我想我会看到我是否可以修改麦克风音频以使其“吱吱作响”。或者' deep'所以我开始考虑修改音频的音高。我发现NAudio有一个SmbPitchShiftingSampleProvider
,然后发现this question有助于使用缓冲音频,但我无法弄清楚如何做到这一点。这是我到目前为止所得到的:
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
ISampleProvider sampleP; //#### TO DO: Remove this if I don't use it.
NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider pitchProvider; //#### TO DO: Remove this if I don't use it
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnPlaybackStopped);
}
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
sampleP = bufferedWaveProvider.ToSampleProvider(); //#### TO DO: Remove this if I don't use it for pitch shifting
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
//injectMicOut.Init(bufferedWaveProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
//injectMicOut.Play(); //out play it on the selected output device
}
bool init = false;
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
//#### TO DO: REMOVE THIS TEST CODE
var bytesPerFrame = (injectMicIn.WaveFormat.BitsPerSample / 8) * injectMicIn.WaveFormat.Channels;
var bufferedFrames = e.BytesRecorded / bytesPerFrame;
var frames = new float[bufferedFrames];
sampleP.Read(frames, 0, bufferedFrames);
pitchProvider = new NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider(sampleP);
pitchProvider.PitchFactor = 2.0f;
if (!init)
{
injectMicOut.Init(pitchProvider);
init = true;
}
injectMicOut.Play();
//#### TO DO: REMOVE THIS TEST CODE
}
非常感谢任何帮助。
编辑:最终代码
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
SmbPitchShiftingSampleProvider pitchProvider; //Used to adjust the pitch of the mic audio if required
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnMicPlaybackStopped);
}
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
pitchProvider = new SmbPitchShiftingSampleProvider(bufferedWaveProvider.ToSampleProvider()); //Create a pitch shifting sample provider to adjust the pitch of the mic audio if required
pitchProvider.PitchFactor = 1.0f; //#### TO DO: Retrieve value from a UI control
injectMicOut.Init(pitchProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
injectMicOut.Play(); //out play it on the selected output device
}
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
}
答案 0 :(得分:1)
你非常接近
在录音设备上,只需将录制的音频直接放入BufferedWaveProvider
。
在播放设备上,传入从SmbPitchShiftingProvider
读取的BufferedWaveProvider
(使用ToSampleProvider
将其变为ISampleProvider
)