产卵一定距离

时间:2018-01-01 16:32:46

标签: c# unity3d

我正在开发一个我需要产生无数个飞机的游戏。我设法产生飞机,但是我希望它们彼此产生一定的距离,就像一个远离彼此的距离。向前看听到你的消息。

public static List<ExamComposite> BindResult(DataSet dsSubjectMarks, int RollNO)
{
   var Angular = dsSubjectMarks.Tables[0];
   var React = dsSubjectMarks.Tables[1];
   var Rno = RollNO;
   var mListExamComposite = new List<ExamComposite>();

   if (Angular.Rows.Count > 0)
   {
        foreach (DataRow dr in Angular.Rows)
        {
            var _ExamComposite= new ClaimLineComposite
            {
                // Code for mapping
            };

            mListExamComposite .Add(_ExamComposite);
        }
    }
    return mListExamComposite ;
}

namespace ExamManager_Controller.Composite
{
    public class ExamComposite : PocoBase
    {
        public List<ExamCompositList> Exam_Comp_Data { get; set; }
    }
}

namespace ExamManager_Controller.Atomic
{
    public class ExamCompositeList:PocoBase
    {
        public Anguar _Anguar { get; set; }
        public React _React { get; set; }
    }
}

namespace ExamManager_Controller.Atomic
{
    public class Anguar : PocoBase
    {
        public string version{ get; set; }
        public string User{ get; set; }
    }
}

namespace ExamManager_Controller.Atomic
{
    public class React: PocoBase
    {
        public string version{ get; set; }
        public string User{ get; set; }
    }
}

0 个答案:

没有答案