我有问题通过使用AJAX POST请求将base64图像从canvas发送到PHP。在我对谷歌进行一些研究之后,我发现人们建议在php.ini等memory_limit上增加PHP服务器的替代方案。也许是因为base64长度太长而且post方法没有用。
然后,我用第二种方法是使用BLOB。我遵循其他stackoverflow作者的指令是添加函数dataURItoBlob()。看起来像是在工作。但是,问题是,我想如何从PHP中提取blob文件到base64?我尝试了几种方法,但没有显示任何结果。
phpinfo.php的
post_max_size = 999M;
memory_limit = 128M;
upload_max_filesize = 999M;
HTML
<button class="btn btn-secondary btn-done" title="Save Image" type="button" id="saveimg" data="<?php echo $product_id; ?>"><i class="fa fa-shopping-cart"></i></button>
JAVASCRIPT
$(document).delegate('#saveimg','click', function(event) {
var outputType = '<?php echo $type ?>';
var product = $(this).attr('data');
myCanvas.deactivateAll().renderAll();
var dataURL = myCanvas.toDataURL({
format: 'jpg',
quality:1,
multiplier: canvas_multiply
});
var blob = dataURItoBlob(dataURL);
var fi = new FormData();
fi.append('imgBase64_0', blob, 'test.jpg');
$.ajax({
url: 'index.php?load=product/storeimg&p_id=' + product,
type: 'post',
dataType: 'json',
cache: false,
contentType: false,
processData: false,
data: fi,
success: function (json){
// SOME CODE HERE //
},
});
});
function dataURItoBlob(dataURI) {
var byteString = atob(dataURI.split(',')[1]);
var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0];
var ab = new ArrayBuffer(byteString.length);
var ia = new Uint8Array(ab);
for (var i = 0; i < byteString.length; i++) {
ia[i] = byteString.charCodeAt(i);
}
var blob = new Blob([ab], {type: mimeString});
return blob;
}
来自print_r的BLOB数组($ _FILES)
[files] => Array(
[imgBase64_0] => Array
(
[name] => test.jpg
[type] => image/jpeg
[tmp_name] => /tmp/phpDpBZ0F
[error] => 0
[size] => 667026
)
)
PHP
if (isset($_FILES)) {
foreach ($_FILES as $name => $value) {
${$name} = array(
'name' => $value['name'],
'type' => $value['type'],
'tmp_name' => $value['tmp_name'],
'error' => $value['error'],
'size' => $value['size']
);
}
if (is_dir($_FILES[$name]['tmp_name']) && is_writable($_FILES[$name]['tmp_name'])) {
$log = 'Writable and exist.'."\n";
} else {
$log = 'Not writable, or does not exist.'."\n";
}
if (move_uploaded_file($_FILES[$name]['tmp_name'], DIR_IMAGE)) {
$txt .= "Successfully move.\n";
} else {
$txt .= "Fail to move.\n";
}
}
感谢您的帮助。
答案 0 :(得分:0)
通过ajax保存canvas
生成的图像非常简单,所以希望我能正确理解您的问题。如果不知道画面是如何在代码中生成的,也不知道图像的大小,很难说是否简单地增加PHP中的文件上传限制就可以解决问题,但是如果你查看下面的代码(保存并以简短的方式运行)编辑以保存位置)你应该发现你的解决方案非常简单 - 希望如此!
对于演示,使用的图像如下所示并保存在本地以避免使用url本身导致警告
无法执行&#39; toDataURL&#39; on&#39; HTMLCanvasElement&#39;:受污染的画布 可能不会被出口。
<?php
if( $_SERVER['REQUEST_METHOD']=='POST' && isset( $_POST['image'],$_POST['filename'] ) ){
$image=$_POST['image'];
$filename=$_POST['filename'];
/* edit to suit own environment */
$savepath='c:/temp/fileuploads/1/';
$target=$savepath . $filename;
$result=file_put_contents( $target, base64_decode( $image ) );
header('HTTP/1.1 200 OK',true,200);
header('Content-Type: text/plain');
exit( $result ? sprintf( 'File uploaded & saved as %s', $target ) : sprintf( 'Unable to save %s',$filename ) );
}
?>
<!doctype html>
<html>
<head>
<meta charset='utf-8' />
<title>HTML Canvas Image to PHP</title>
<script>
(function(options){
document.addEventListener('DOMContentLoaded',function(e){
/*
generate a canvas with some sort of image -
in this example a promo picture from the classic
B-Horror film "The Blob"
*/
var canvas=document.getElementById('canvas');
var ctx=canvas.getContext('2d');
var img=new Image();
img.src='/images/tmp/TheBlob.jpg';
img.onload=function(){
canvas.width=img.width;
canvas.height=img.height;
ctx.drawImage( img, 0, 0, canvas.width, canvas.height );
}
/*
Button click event handler
create FormData Object and read the canvas data
then send via ajax to a PHP script ( in this case the same page )
to process the uploaded image.
*/
function bindEvents(event){
var fd=new FormData();
fd.append('action','save');
fd.append('image', canvas.toDataURL('image/jpg').replace( /^data:image\/(png|jpg);base64,/, '' ) );
fd.append('filename',img.src.split('/').pop() )
var ajax=function(url,data,callback){
var xhr=new XMLHttpRequest();
xhr.onreadystatechange=function(){
if( this.readyState==4 && this.status==200 )callback.call( this, this.response );
};
xhr.open( 'POST', url, true );
xhr.send( data );
};
var callback=function(r){
alert(r)
}
ajax.call( this, location.href, fd, callback );
}
document.getElementById('bttn').addEventListener( 'click', bindEvents, options );
}, options );
})({ passive:true, capture:false, once:false });
</script>
</head>
<body>
<canvas id='canvas'></canvas>
<input type='button' id='bttn' value='Upload & Save Image' />
</body>
</html>