我试图模仿ARKit但是使用设备的前置摄像头而不是后置摄像头(并且不限于iPhone X)。到目前为止,我已经成功设置了一个简单的场景,只需在SCNCamera前面加载一个3D模型,并且感谢Travis在this answer提供的片段,根据设备的态度设法定位SCNCamera。
但是,我仍然需要根据设备的移动来翻译相机,这样我就可以从不同角度观察物体并“缩放”它;我无法弄清楚我应该使用哪些数据。是来自userAcceleration
对象的CMDeviceMotion
吗?我注意到,通过记录,即使我保持设备相对安静,我也会为加速度的组件获得一些非零值。关于如何处理这个问题的任何暗示或领导都是非常感激的。
这是我到目前为止的基本代码:
class ViewController: UIViewController {
@IBOutlet weak var sceneView: SCNView!
private let cameraNode = SCNNode()
private var ringNode: SCNNode!
private let motionManager = CMMotionManager()
override func viewDidLoad() {
super.viewDidLoad()
setupScene()
setupMotionManager()
}
private func setupScene() {
let objScene = SCNScene(named: "art.scnassets/ring.obj")!
ringNode = objScene.rootNode.childNode(withName: "ring", recursively: true)
ringNode.applyUniformScale(0.003)
ringNode.position = SCNVector3(x: 0, y: 0, z: -5)
let scene = SCNScene()
scene.rootNode.addChildNode(ringNode)
// create and add a camera to the scene
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 0)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
sceneView.scene = scene
}
private func setupMotionManager() {
if motionManager.isDeviceMotionAvailable {
motionManager.deviceMotionUpdateInterval = 1.0 / 60.0
motionManager.startDeviceMotionUpdates(to: OperationQueue(), withHandler: { (motion, error) in
if let motion = motion {
self.cameraNode.orientation = motion.gaze(atOrientation: .portrait)
let acc = motion.userAcceleration
print("Acc: \(accDescription(acc))")
}
})
}
}