我正在编写一段代码,它表现出非常奇怪的行为。我设法在一个简单的hello世界风格程序中复制它,下面是代码:
#include <iostream>
using namespace std;
class Test
{
public:
virtual ~Test() = default;
protected:
virtual void SetUp() { }
};
class ICallbackReceiver
{
public:
virtual ~ICallbackReceiver() = default;
virtual void onReady() = 0;
};
// C-style callback
void readyReceiver(void* userdata)
{
cout << "3) readyReceiver\n";
static_cast<ICallbackReceiver*>(userdata)->onReady();
}
using callback_t = void(*)(void*);
callback_t myCallback;
void* myUserData;
void registerCallback(callback_t callback, void* userData)
{
cout << "2) registerCallback\n";
myCallback = callback;
myUserData = userData;
}
class ConfigurableTest : public /*virtual*/ Test, public ICallbackReceiver
{
public:
void SetUp() override
{
cout << "1) ConfigurableTest::SetUp\n";
registerCallback(&readyReceiver, static_cast<void*>(this));
}
void onReady() override
{
cout << "4) ConfigurableTest::onReady\n";
}
};
int main()
{
ConfigurableTest test;
test.SetUp();
myCallback(myUserData);
return 0;
}
每当调用myCallback
时,必须测试某些内容。这是应该显示的输出:
1) ConfigurableTest::SetUp
2) registerCallback
3) readyReceiver
4) ConfigurableTest::onReady
但是,除非我为virtual
类指定Test
继承,否则这是我看到的输出:
1) ConfigurableTest::SetUp
2) registerCallback
3) readyReceiver
1) ConfigurableTest::SetUp
2) registerCallback
正如您所见,ConfigurableTest::onReady
永远不会被调用,但ConfigurableTest::SetUp
实际上被调用了两次!
这种行为的起源是什么?如何在不使用virtual
继承的情况下重新生成代码以重现正确的行为?
答案 0 :(得分:4)
问题是因为您进行了转化ConfigurableTest
- &gt; void *
- &gt; ICallbackReceiver
,不允许的。您需要从ConfigurableTest
转换回相同的类型void *
- 在这种情况下没有错误。
另见multiple inheritance: unexpected result after cast from void * to 2nd base class