我正在编写一个应该执行以下操作的脚本。您将鼠标锁定到画布上。它会告诉你一个人造的"相反,您也可以使用鼠标移动光标。在此光标下,您将拥有一个也随鼠标移动的圆圈。
所有这些都与我的脚本完美配合,直到我添加了另一个不错的功能:我想在画布中间放置一个箭头,它保持不变,大小完全相同,但根据光标移动旋转。为了让您了解我所谈论的内容,我制作了这些示例图表(不要担心尺寸和颜色)。
https://i.stack.imgur.com/poO6n.jpg
https://i.stack.imgur.com/twXhY.jpg
https://i.stack.imgur.com/RFFBe.jpg
我做了一些计算来实现这一点,实现它们,希望是最好的,但它不起作用。我觉得它什么时候起作用,对于每个人来说都是一个很酷的功能。但到目前为止,我还没有看到我的错误在哪里。如果您有线索,我非常感谢每一个答案。
非常感谢!
<!DOCTYPE HTML>
<html>
<head>
<meta charset="UTF-8">
<title>ArrowSpin</title>
<style>
html, body {
margin: 0;
padding: 0;
}
html {
font-family: sans-serif;
}
canvas {
display: block;
margin: 0 auto;
border: 1px solid black;
}
.information {
width: 640px;
margin: 0 auto 50px;
}
#tracker {
position: absolute;
top: 0;
right: 10px;
background-color: white;
}
h1 {
font-size: 200%;
}
</style>
</head>
<body>
<div class="information">
<img id="mousecursor" hidden="true" width="13" height="20.5" src="mousecursor.png" alt="Cursor">
<p id="demo" style="color: black" oncl></p>
<p id="Message" style="color: black" oncl></p>
<canvas id="myCanvas" width="640" height="360">
Your browser does not support HTML5 canvas
</canvas>
<div id="tracker"></div>
</div>
<script>
try {
// helper functions
const RADIUS = 20;
// this image is you mousecursor
var img = document.getElementById("mousecursor");
// degree to radians
function degToRad(degrees) {
var result = Math.PI / 180 * degrees;
return result;
}
// generate a random number, later on, mouse cursor should start at random position, now unused
function generateRandomNumber() {
var minangle = 0;
var maxangle = 2*Math.PI;
randangle = Math.random() * (maxangle- minangle) + minangle;
return randangle;
};
//this function draws the actual arrow
function drawArrow(fromx, fromy, tox, toy, colourarrow){
//variables to be used when creating the arrow
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var headlen = 3;
var angle = Math.atan2(toy-fromy,tox-fromx);
//starting path of the arrow from the start square to the end square and drawing the stroke
ctx.beginPath();
ctx.moveTo(fromx, fromy);
ctx.lineTo(tox, toy);
ctx.strokeStyle = colourarrow;
ctx.lineWidth = 20;
ctx.stroke();
//starting a new path from the head of the arrow to one of the sides of the point
ctx.beginPath();
ctx.moveTo(tox, toy);
ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
//path from the side point of the arrow, to the other side point
ctx.lineTo(tox-headlen*Math.cos(angle+Math.PI/7),toy-headlen*Math.sin(angle+Math.PI/7));
//path from the side point back to the tip of the arrow, and then again to the opposite side point
ctx.lineTo(tox, toy);
ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
//draws the paths created above
ctx.strokeStyle = colourarrow;
ctx.lineWidth = 20;
ctx.stroke();
ctx.fillStyle = colourarrow
ctx.fill();
}
// this function calculates the current angle of the cursor from the exact middle of the canvas (x0,y0) by using two simple assumptions which are a) radius=sqrt(sqr(xfrom)+sqr(y)) b) x=x0+radius*cos(alpha) <=> alpha=arccos((x-x0)/radius)
function CursorAngle() {
var currentrad=Math.sqrt([Math.pow(x-canvas.width/2)+Math.pow(y+canvas.height)]);
var currentangle=Math.acos([(x-canvas.width/2)/currentrad]);
return currentangle
}
//in this function I use the just calculated cursor angle to now calculate where my arrow shall begin and end, again I use x=x0+radius*cos(alpha) and y=y0+radius*sin(alpha). In this case I always want my arrow to have a radius of 50 and I always want it to be drawn in the center of the canvas.
function ProbeAngle(alpha) {
var x1 = canvas.width/2+50*cos(alpha)
var y1 = canvas.width/2+50*sin(alpha)
var x2 = canvas.width/2+50*cos(alpha+Math.PI)
var y2 = canvas.width/2+50*sin(alpha+Math.PI)
return [x1; y1; x2; y2]
}
// setup of the canvas
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var x = canvas.width/2;
var y = canvas.height/2;
//refresh the canvas
function canvasDraw() {
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#f00";
ctx.beginPath();
ctx.arc(x, y, RADIUS, 0, degToRad(360), true);
ctx.fill();
ctx.drawImage(img, x, y);
}
canvasDraw();
// pointer lock object forking for cross browser
canvas.requestPointerLock = canvas.requestPointerLock ||
canvas.mozRequestPointerLock;
document.exitPointerLock = document.exitPointerLock ||
document.mozExitPointerLock;
canvas.onclick = function() {
canvas.requestPointerLock();
canvasDraw();
};
// pointer lock event listeners
// Hook pointer lock state change events for different browsers
document.addEventListener('pointerlockchange', lockChangeAlert, false);
document.addEventListener('mozpointerlockchange', lockChangeAlert, false);
function lockChangeAlert() {
if (document.pointerLockElement === canvas ||
document.mozPointerLockElement === canvas) {
console.log('The pointer lock status is now locked');
document.addEventListener("mousemove", updatePosition, false);
} else {
console.log('The pointer lock status is now unlocked');
document.removeEventListener("mousemove", updatePosition, false);
}
}
//tracker shows x and y coordinates of "pseudo" cursor
var tracker = document.getElementById('tracker');
//border protection for our image not to move out of the canvas
var animation;
function updatePosition(e) {
x += e.movementX;
y += e.movementY;
if (x > canvas.width) {
x = canvas.width;
}
if (y > canvas.height) {
y = canvas.height;
}
if (x < 0) {
x = 0;
}
if (y < 0) {
y = 0;
}
tracker.textContent = "X position: " + x + ", Y position: " + y;
if (!animation) {
animation = requestAnimationFrame(function() {
animation = null;
canvasDraw();
//receive the ProbeCoords by using the functions CursorAngle and ProbeAngle and draw it!
var ProbeCoord = ProbeAngle(CursorAngle());
drawArrow(ProbeCoord[0],ProbeCoord[1],ProbeCoord[2],ProbeCoord[3],'white')
});
}
}
}
catch(err) {
document.getElementById("demo").innerHTML = err.message;
}
document.getElementById("Message").innerHTML = "potential Errorcode above";
</script>
</body>
</html>
&#13;
答案 0 :(得分:0)
您是否尝试过使用Fabric JS?在链接的示例中,您可以单击一个对象,并在顶部显示一个句柄。之后,您可以单击手柄,它将跟随鼠标。我建议这样做,因为很可能有一种方法可以将click事件更改为悬停事件,然后获取跟随鼠标的句柄。